incognitojesus
Chief Engineer
Certified Super Model
I need to re-learn how to sleep.
Posts: 208
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Post by incognitojesus on Aug 1, 2014 2:56:52 GMT
Yes, people have to work, but in a way they're working for themselves (I.E, making a home). It would resolve quite a few inconsistencies in the game ATM. For the sake of curiosity and clarification, what inconsistencies? -The background suddenly becomes a courtroom-
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lk600
Head Of Security
Procrastinator by trade...
Posts: 300
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Post by lk600 on Aug 1, 2014 3:37:02 GMT
Well I feel to make something like that work, there would also need to be the work stations and areas, just maybe a larger civilian section. Lots of studio flat/ apartment like rooms, a small ration store, but they would also need to go to work. On colonies, they only really want to keep the people who will benefit the colony. Would be cool to watch people commute to work and such though X3
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incognitojesus
Chief Engineer
Certified Super Model
I need to re-learn how to sleep.
Posts: 208
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Post by incognitojesus on Aug 1, 2014 3:41:59 GMT
Well I feel to make something like that work, there would also need to be the work stations and areas, just maybe a larger civilian section. Lots of studio flat/ apartment like rooms, a small ration store, but they would also need to go to work. On colonies, they only really want to keep the people who will benefit the colony. Would be cool to watch people commute to work and such though X3 What I really want to see from that would be longer rounds because it no longer has to fit the whole theme of a standard work day.
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Post by Skull132 on Aug 1, 2014 4:09:16 GMT
Would be cool to watch people commute to work and such though X3 Except, they wouldn't. People have already proven that they lack understanding of ingame motivations towards conducting their duties, and as such, I would find them hard pressed to actually play around on their workstations, as they're suppose to, when they can spend an eternity in their own apartment, sitting next to and talking to someone. And that's the main issue with this. It would flat-out undermine, if not completely remove, the prime incentive for doing your duties, and through that, interacting with others. And I can bet you a large sum of money that the moment we start enforcing proper consequences for not working, anything from demotions to death due to some neglect, people would get so fired up it's not even funny.
Anyone reading and making plans for my head, or feeling offended by it, please read the reply below for a better clarification of why, what and how. Thank you.
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Post by Skull132 on Aug 1, 2014 5:09:32 GMT
An edition.
If I am proven wrong, then I will have no qualms with adding these things. But, I need to be proven wrong. Meaning, not just some theoretical talk about X, Y and Z.
What I want to see, is the community generating its own storyline, its own conflict and interaction that arises beyond the simple highschoolish boy issues and constant bedding of someone; or closed scenes conduct in dorms/offices, or worse yet, off the sodding game. Once I see that the community is able to do this, and does not need to be herded towards conflict and storytelling by the staff and ingame mechanics, then I will reconsider.
Meet the requirements above, work towards them, and I will curb myself to this.
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Post by deatacita on Aug 1, 2014 6:04:11 GMT
It would be an interesting thing. I -do- think we should have on-site housing and such, but I don't think the community would do well with it. As Skohl said
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Post by nikolaithebeast on Aug 1, 2014 6:17:11 GMT
I was going to mention this, the concept of housing units, but I realized that that's exactly what would happen, people would go fuck it and sit in their rooms, not working.
I suppose you could easily enough counter it with ic issues. Like; you have to "buy" the room, or have the rooms only available after a hour of gameplay or something.
But those are answers that aren't very good, so I'd see it failing somewhat. You'd need to reinforce the rule of not lacking on your job so you can RP.
Although, I do get a idea of having "custom" rooms that you can pick through some witch craft, and leave items in them or customize the scheme, and have them loaded in when you join/start a round (probably round start, I suppose).
It'd be neat if Rai could have a mounted replica Katana on a wall or a chem lab set up in her room. But that's silly, so eh.
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Aug 1, 2014 6:53:42 GMT
Thing is. Once a round is over, virtually everything you progressed towards is gone, save for character relations maybe. All the credits we earn (which is supposedly why we're here in the first place) is gone. So maybe if we made a way to keep some other stuff constant...
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Post by Skull132 on Aug 1, 2014 7:04:35 GMT
Thing is. Once a round is over, virtually everything you progressed towards is gone, save for character relations maybe. All the credits we earn (which is supposedly why we're here in the first place) is gone. So maybe if we made a way to keep some other stuff constant... Databases are scary, but are one of the most effective ways of storing data. Albeit, simpler things like credits MAY be writeable into the savefile, and the savefile updated at the end of each round. Maaaay have to look into that, eventually.Also, what else would you have saved? I work at a metal machining company, and the nature of the work there is as it is on NSS Aurora: you spend a day on filling out one order, adjusting the machinery to cut and mill a specific design. You finish, go home, come back the next morning to a new order: undo yesterday's adjustments and apply new ones, effectively starting from -1, complete the new order, go home. And repeat. And repeat. And repeat... Or worse, you receive an order for 3000+ items: adjust upon receipt, start machining. Wait 30 minutes, check the batch, count and store. Every 2 hours you check the machine for plate damage, drillbit damage, saw damage and shavings. And that's literally everything you do, for 8 hours a day. And since the machine runs at about 1000 pieces per day, you do this for 3 to 4 days. The things that should be taken away are reltations, interactions, thoughts and ideals. They are the things that should be developed. Giving you a game of farmville, because that's what apartment management would turn it, would simply distract from those core elements.
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mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Aug 1, 2014 7:36:42 GMT
I know I'll probably get flak for saying this but, I'm of the headspace that ERP just doesn't belong in SS13, and that may be one of the big problems Skull.
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Post by Skull132 on Aug 1, 2014 7:39:21 GMT
I know I'll probably get flak for saying this but, I'm of the headspace that ERP just doesn't belong in SS13, and that may be one of the big problems Skull. No. ERP or not ERP, this will continue on our server, until the community changes that for themselves.
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Aug 1, 2014 8:06:10 GMT
ERP rarely even happens on station. I don't see how it's relevant...
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Post by sgtsammac on Aug 1, 2014 8:55:56 GMT
ERP rarely even happens on station. I don't see how it's relevant... BULLSHIT. I see it at least once a week. it was even worse when ERP was "allowed" however now some people are more tasteful and fade to black and move to private (Steam, Skype, etc)
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Aug 1, 2014 9:02:52 GMT
ERP rarely even happens on station. I don't see how it's relevant... BULLSHIT. I see it at least once a week. it was even worse when ERP was "allowed" however now some people are more tasteful and fade to black and move to private (Steam, Skype, etc) I haven't seen any proper ERP happen in ages... But uh...back on topic...
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Post by Skull132 on Aug 1, 2014 9:03:21 GMT
ERP rarely even happens on station. I don't see how it's relevant... BULLSHIT. I see it at least once a week. it was even worse when ERP was "allowed" however now some people are more tasteful and fade to black and move to private (Steam, Skype, etc) Can we get back on topic? As I noted, regardless of whether or not, or to what degree we permit ERP, it will not change the initial folley in our ways. That being the lack of a community created and driven narrative. And adding in dorms, private appartments, whatever, would only serve to amplify the already present issue. Hence my opposition towards it.
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Post by PumpkingSlice on Aug 1, 2014 10:02:30 GMT
Having these dorms, extra ideas, non essential things.. Basically, is fun and all. But as a community, shouldn't we focus more on the CORE elements first? It would only make sense, right?
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Post by nikolaithebeast on Aug 1, 2014 17:14:47 GMT
Hm...One of the grander issues is that you don't really wanna make ANOTHER set of relations with some people who your not even sure will be here tomorrow. Touching roleplay loses value if that character fades into the void, and renders further roleplay impossible, without wholefastedly stealing the character.
As such, we get attached to each others regular characters, and tend to seek them out, ignoring the new players somewhat, leaving them more hard up to get anywhere with the community, because they nest away in the shafts/holodeck/bar/break rooms/offices and just chat and shit.
It's most likely due to blah blah blah, people hate new, blah blah blah, I'm too tired to properly give a overview on why people may or may not have mild to severe dislike of new players. You get the drift.
Also, yeah, we should focus on what we need to get this idea running. what kinda shakesticks do we need to shake to have Aurora become ground based.
Oh, and can we be on a snowy place. That'd be awesome.
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Post by sgtsammac on Aug 1, 2014 20:15:32 GMT
Also, yeah, we should focus on what we need to get this idea running. what kinda shakesticks do we need to shake to have Aurora become ground based. Oh, and can we be on a snowy place. That'd be awesome. Already being worked on. By our brilliant, dedicated team. And the lore for the planet is already being built/confirmed.
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Post by Rusty Shackleford on Aug 2, 2014 6:09:22 GMT
But... but... if you're going through with this... I want to be part of planet lorewriting...
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Post by sgtsammac on Aug 2, 2014 7:40:32 GMT
But... but... if you're going through with this... I want to be part of planet lorewriting... Then stop complaining and go actually talk to Skull and Gollee to get involved?
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