mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Jul 24, 2014 15:06:58 GMT
Don't think making atmos less complicated is a good idea, atmos is beautifully complex
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Post by nikolaithebeast on Jul 24, 2014 16:33:43 GMT
No, it's pointlessly complex.
It's like one of those ring puzzles, that's made of like ten pieces and takes half an hour to figure out.
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mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Jul 24, 2014 17:19:56 GMT
But Nik, for the people who enjoy atmos the way it is, changing it ruins the job. Just like taking away stun batons and tasers would change security
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Post by nikolaithebeast on Jul 24, 2014 17:53:00 GMT
Yeah, but thats like four people, and they are all crazy.
This is off topics, we must steer onto it before pumpking starts yelling.
What I kind of want would be to actually have a safe enviroment, because I'd sort of enjoy walking between buildings, hanging out at a garden, you know.
Of course, it's not very sciencey.
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Post by Skull132 on Jul 24, 2014 17:55:37 GMT
How about we ditch the discussion about atmospherics and move back on target?
How the specific system will be generated is down to the mappers. End of.
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Post by nikolaithebeast on Jul 24, 2014 18:46:18 GMT
How about we ditch the discussion about atmospherics and move back on target? How the specific system will be generated is down to the mappers. End of. I just did that.
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Post by mocheeze on Jul 24, 2014 20:14:44 GMT
[li]A less complicated and more friendly atmos system [/li][/quote] My only gripe with this is that amospherics can only be simplified visually, unless you want to entirely remove non-essential gasses and just have an air-mixing room, which would replace atmosphieric's function with engineers probably, due to ease of use. If you want to have all the mixing and such still in, I or someone may try spacing it out and sticking very well to the colors. Maybe even write up a piece of paper that will spawn in game with information on what color pipe serving what function.
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Post by subdigital on Jul 25, 2014 17:37:44 GMT
My opinion!
Well first off obviously +1. I always thought our server should have a unique map no matter how impractical it was, it would make us different. Bay's map, as good as it is. Is getting boring, we know everything about it already and playing on it has become second nature. Also, whenever we try to add anything to it we run into problems because Bay's map isnt made to expand in size much.
Onto this. It needs to be big. Hands down, no question. We need to leave room for more than just department work. We need rooms and items to help with RP. Currently everything is rather bland, there isnt much to look at, or many props to use. Add more room to the holo deck. Expand on the exercise room, make it look like this is the kind of place people would stay on for extended periods of time.
This leads into my second note. Dont make it a research outpost. Make it a multi-purpose facility. Being limited to simply a research station limits the kinds of characters we can have. If we are a multi-purpose facility then it is fine if Research is not the main point of the station, because its only a part of its job. For example, Roboticist? What the heck is the job of this at the moment? Everyone knows how to make robots. On this station, we could turn it into an assembly line for creating mechs and borgs to, you know. Show a real profit comming from the outpost.
Now, extended periods of time. By this I'm going to use a fire house. In major cities fireman stay, on job, for 24 hours. This includes time to train, drill, sleep and respond to emergencies. This is what our outpost should be like. a crew quarters with beds that serve the purpose of placing SSD's as well as IC reason for them to sleep. Yes, we have this but we can make it work better...very small thing, mostly nit picky. Not a major point.
Add more jobs. A barber, a full blown kitchen with a wait staff. Maybe not exactly a wait staff but you know what I mean. If this is still a civilian station allow more jobs to be filled. If we add new, unique jobs it could allow for more unique characters and new RolePlay.
Are you starting to see a recurring theme here? New RolePlay, new things, NEW, by creating a different map we have a great opportunity to really change our server around to really make us better than the others on the hub because we are so different! As cool as SS13 is to play and RolePlay. Most of us have already experienced the majority big RolePlay events that can come from our station. Yes, we got the little character mini-drama that resembles a soap opera but I believe if this is done right, by talented people (Hey! We have those kinds of people!) then this will really make a difference in the long run and we wont just be another Heavy RP server on SS13.
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Post by nikolaithebeast on Jul 25, 2014 18:33:18 GMT
No one likes new, really. Everyone thinks they do, and they discover they hate new, and want the same old thing. Hopefully, in this instance I am wrong, but new tends to get crushed by the old.
Oh, and what this map could be sorta neat for would be domes, with walkways about the place.
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Post by Skull132 on Jul 25, 2014 18:40:15 GMT
No. No biodomes. I am fully against that thought :l
It won't work out well, specially for what we're planning of.
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Post by nikolaithebeast on Jul 25, 2014 18:44:25 GMT
Well, I was just thinking, skully. I didnt think it was a GOOD idea.
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Post by Rusty Shackleford on Jul 27, 2014 3:29:05 GMT
But... but...
I like space...
Why can't we... still have the space station, but in orbit around the planet instead? Convert it to a dedicated medical facility/cargo distribution center/hub for shuttles to and from CentComm all in one, connected to the thing on the planet by space elevators, which could act just like the shuttles to the research outposts on the asteroid on the current station layout.
Seriously. I like spess. Moving this to a planet and getting rid of the spess element entirely kind of defeats the purpose of me and people like me even playing this game.
ALSO
Planet lore is my deal. Don't be steppin' up in mah turf, Gulliver.
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gollee
Lore Master
I write things
Posts: 828
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Post by gollee on Jul 27, 2014 9:22:17 GMT
But... but... Planet lore is my deal. Don't be steppin' up in mah turf, Gulliver. Too late, already started on the physics of it with Skull.
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Post by Skull132 on Jul 27, 2014 9:35:00 GMT
How about. We read what I've typed up first? As far as I'm concerned, the initial release will contain only two Z-levels which are reworked to be on the planet: z-levels 1 and 2. And I'm not certain whether or not I actually want to introduce any others. The focus will still very much be on the shenanigans you can partake in in spess. Just that there are other elements introduced for flavour and availability of options.
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Post by skullzmagic on Jul 27, 2014 16:44:42 GMT
Can't change my vote from undecided to yes >.< Halp
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lk600
Head Of Security
Procrastinator by trade...
Posts: 300
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Post by lk600 on Jul 27, 2014 17:30:43 GMT
Click the green tick that you have on "undecided" :3
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Post by nikolaithebeast on Jul 28, 2014 3:01:09 GMT
What COULD be interesting about this would be the ability to have "set up" devices, some sort of blue space majig that creates little dome thingies with a air purifier and a double airlock, that people could set up on the planet when out doing things.
Or, you know, awesome drug plants. I'd also like those.
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Aug 1, 2014 2:39:10 GMT
So... Some people and I had an idea in OOC while we were all arguing about the high amount of crime and somesuch on the station (as well as the frequent occurence of characters that don't really make sense being on a research station). So, we thought... If we can't really change the players, just change the game?
We discussed moving the general theme from 'work' to 'life'. In this setting, it would actually make some sense. Instead of this being a work outpost, it could be a settlement of sorts- NT's way of claiming a new planet. We can flesh this out more with discussion, but from where I'm standing right now it seems like a neat idea, and a way to solve some RP related problems.
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incognitojesus
Chief Engineer
Certified Super Model
I need to re-learn how to sleep.
Posts: 208
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Post by incognitojesus on Aug 1, 2014 2:43:34 GMT
So... Some people and I had an idea in OOC while we were all arguing about the high amount of crime and somesuch on the station (as well as the frequent occurence of characters that don't really make sense being on a research station). So, we thought... If we can't really change the players, just change the game? We discussed moving the general theme from 'work' to 'life'. In this setting, it would actually make some sense. Instead of this being a work outpost, it could be a settlement of sorts- NT's way of claiming a new planet. We can flesh this out more with discussion, but from where I'm standing right now it seems like a neat idea, and a way to solve some RP related problems. Still means people have to work.
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Aug 1, 2014 2:49:16 GMT
Yes, people have to work, but in a way they're working for themselves (I.E, making a home). It would resolve quite a few inconsistencies in the game ATM.
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