gollee
Lore Master
I write things
Posts: 828
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Post by gollee on Jul 23, 2014 22:01:56 GMT
Dibs on the planet's lore, I love making planets. I think this is an awesome idea, and it also means that you cannot drift off into space, never to return, you can get lost, then work your way back with a GPS, perfect for exploration, hell, there could be a job for exploration, and for those who want to kill things, a job to deal with wildlife.
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Jul 23, 2014 23:05:41 GMT
Dibs on the planet's lore, I love making planets. I think this is an awesome idea, and it also means that you cannot drift off into space, never to return, you can get lost, then work your way back with a GPS, perfect for exploration, hell, there could be a job for exploration, and for those who want to kill things, a job to deal with wildlife. New jobs: Cartographer Hunter
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Post by nikolaithebeast on Jul 23, 2014 23:10:15 GMT
Replace hunter with breeder and Xeno-acquisition.
Imagine you having to set up traps to catch alien life forms and take them and shit.
And I call dibs on writing biological reports for the aliums.
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Mikalhvi
Developer
FOR THE HORDE!
Posts: 125
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Post by Mikalhvi on Jul 24, 2014 0:35:36 GMT
I voted no, but here's why. While the idea sounds great in theory, I feel like people are gonna want 'savage natives' for events and to like, set out into the uncharted wilderness. In which case the game essentially becomes Rust in Spess.
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Post by nikolaithebeast on Jul 24, 2014 0:41:34 GMT
I voted no, but here's why. While the idea sounds great in theory, I feel like people are gonna want 'savage natives' for events and to like, set out into the uncharted wilderness. In which case the game essentially becomes Rust in Spess. What? That sounds awful. and people already space themselves for no reason anyway. Your arguing that the cat might meow.
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Jul 24, 2014 1:10:13 GMT
I voted no, but here's why. While the idea sounds great in theory, I feel like people are gonna want 'savage natives' for events and to like, set out into the uncharted wilderness. In which case the game essentially becomes Rust in Spess. Last I checked, the atmosphere wasn't lethally toxic in Rust. And there's plenty to explore in space as well. You don't see people hurling themselves off the station.
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Jul 24, 2014 2:37:00 GMT
I'm going to vote for yes, but I'm still just a little bit unsure about this. I mean, the concept of toxic air rather than space is much preferred by a long shot. There's still a reason to not go around breaking windows, and when something does happen, the area would get flooded with toxic air, and everyone caught within would get toxified. This is MUCH more preferable to our current "Space", where, although I'm probably going to miss the vacuum sucking shit out, you would have a more viable reason for being able to survive longer. I once spent the whole shuttle ride back to central in a depressurized shuttle and I survived long enough to get inside. Come on, this is SPACE! You'd be dead in five seconds! You have way too much time to pull on an oxygen tank and mask on, and then you're all good! Pressure hardly has any effect on you, other than an occasional fracture or something. Come on. Your organs should have exploded by now.
So yeah, enough about space. Actually, more about space. Since this is Space Station 13...I feel a little weird about going on a ground-based station rather than a space one. But you know, it's a small obstacle to get over, so I'm good with it. As long as the same mechanics are present (With a few upgrades here and there...) I should be happy.
Also, I think we're all gonna have enough time to say our farewells to the stars and such; This would take the devs quite some time, no?
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Post by Skull132 on Jul 24, 2014 3:11:15 GMT
I voted no, but here's why. While the idea sounds great in theory, I feel like people are gonna want 'savage natives' for events and to like, set out into the uncharted wilderness. In which case the game essentially becomes Rust in Spess. Not where I intend to take it. Actually, I was just intending for the single Z-level to be ground, the rest to be space, as they are now. Also, I'm not sure what part of "Planet undergoing terraforming" and "toxic atmosphere" people aren't getting. It's an upset of status quo, meaning, what used to be cannot survive. And what the terraformers want to be cannot survive.
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Less
Tertiary Admin
No fun allowed.
Posts: 145
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Post by Less on Jul 24, 2014 3:26:15 GMT
I like the idea, and I'm not opposed to an eventual shift towards this.. My biggest concern is that we'll try to implement it before it's ready; before we've gotten all the new mechanics in place, the altered jobs (like mining and xenoarch) changed in a way that keeps them from feeling overlooked, and worked out the worst of the kinks.
And also that we might be undergoing too many changes at once; will we have a wiki up and running first? The new forums? What'll happen canonically to the NSS Aurora, or is it getting written out of the lore to be replaced with the NSF (or whatever) Aurora?
It sounds cool. It sounds fun, and different in a good way. But I have reservations about the logistics of it.
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incognitojesus
Chief Engineer
Certified Super Model
I need to re-learn how to sleep.
Posts: 208
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Post by incognitojesus on Jul 24, 2014 4:00:53 GMT
I support this all the way. Honestly, I had a thought about this once. If you need any mapping done or any concept maps, anything really. Just contact me.
Anyways, I suppose I should provide some reasoning besides "+1". This would 1) Set us apart from almost every other server on the hub 2) Provides a definite change in the RP experience unlike anything we've seen before 3) Allows the chance for new types of events 4) Also allows the chance for new antags and the like. Can you say, bandits and zerg rush? 5) Allows the creation of new jobs and the like. I remember someone mentioning a cartographer or the like. 6) Definitely adds a lot of variation, be it sprites, environments, etc.
But I have a few questions.
1.) What sort of engine would it run on? I mean, it could be some sort of gas-run engine that could be collected by turning some sort of mineral into a gas that is then pumped int-yeah, you guys get what I mean. 2.) Would there be derelict outposts on the planet? Sort of like failed attempts by previous governments or corporations to colonize the planet? Maybe it holds some sort of dark secret? 3.) Is there any sort of timetable for when this will drop? Or is it sort of a as-it-goes thing?
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Post by deatacita on Jul 24, 2014 4:11:31 GMT
I like this idea. Baystation 12 players attempted something similar a bit ago and from what I've seen it's still going. But their mapping skills are .....limited and it ended up looking pretty terrible. I think this would be fantastic if done correctly, which admittedly will be extremely challenging. In addition, I do share Lessie's fears on the scope of the logistics of the project, we'll need to be careful with this.
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Post by mocheeze on Jul 24, 2014 4:14:09 GMT
I totally support this, it's something new (I love change in SS13) and would be hella fun to map for/with. +1
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Jul 24, 2014 7:35:22 GMT
I feel that, if this idea is implemented, the ground area should have more than one Z-Level. But that's just my opinion.
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Post by Covert0ddity on Jul 24, 2014 12:00:17 GMT
I quite like this idea, but, as others do, o also have my reservations. Overall, my outlook is positive and this has my support.
A few things I'd like to make sure of, however. Not very many, but you know. Number one being, are we going to still be q research outpost? I've been toying with the idea that were there for something other than simple research, and with this one, could raise some possibilities. For example, we could be a telecommunication monitor outpost, (SETI) or, a refueling outpost, a smalltime mining base... or a supply outpost for other outposts, perhaps with the duty of shipping out things, or even a fast response outpost.
Or, considering we don't have too much to go off of, and we consider still having a research base, there are other things we could research. Say, Terra forming efficiency, tectonic plates activity, atmospheric research.
Secondly, how does one get home? Currently most characters we have live on a neighboring planet to the station that's only a few shuttle rides or a blue space teleport away. When we return to central, to we board another shuttle to get off the planer? A potentially expensive space elevator? Or is there another outpost, designated as a colony?
That aside, I've been starting a project that will teach me mapping, and I can lend my assistance to the project as it continues. I'd suggest having ground tiles be resprited space tiles, with a new type of atmos gas substituted for a lack of air, and removal of the slip function.
Edit: Important! If we are doing this, I cannot stress it enough to please, please, please, please take your time on this. If it's rushed, or even done halfassed, we not only lose potentially months of work, but also our playerbase. I'd rather more time in space then have a bad map. We can all wait for the goodies, and in the meantime, jovially talk amongst ourselves while waiting and rp as wee have done.
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Post by Casperf1 on Jul 24, 2014 12:22:10 GMT
I'm pretty certain the concept is to have a maglev train take you to and from the outpost and something akin to CC. Presumably, characters would get a shuttle from this CC-esque place to their home planet, as they do currently.
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Post by Covert0ddity on Jul 24, 2014 12:43:59 GMT
I assumed as much. What I was more worried about is the cost of having a transport shuttle take off and leave an earth-grav planet, and if NanoTrasen would spend the money to so that. It's a lot harder for a shuttle to leave a planet than a station.
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Post by nikolaithebeast on Jul 24, 2014 13:25:28 GMT
I've actually been meaning to write it up to explain away how we can so easily enter and leave atmospheres without it costing us a billion dollars, and more about the public transit system.
I was thinking of dubbing it the Holsen drive, and would use brief bluespace shenanigans to teleport through the more....volatile layers of a atmosphere, to avoid the damage and wear that such things cause. It would use some sort of ring-gate style device, and all that. I've not decided if it's worth writing however.
Also, the planet needs tiny adorable animals that coo and we can pet and hug and love and name george. this is a must.
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Post by Skull132 on Jul 24, 2014 14:00:04 GMT
Okay, two things. First, I've picked out issues and questions posed in this thread, and replied to them one to one. Open the spoilers to read the responses. Secondly, recognize this: if pushed into development, the team will only focus on the points required to carry out the manifest I've noted in the original post. It's fun to think about more Z-levels on the ground, animals, plants, new ways to do xenoarch, hunting, whatever. But. But. If I try to mobilize the team on all of these projects right off the bat, you know what'll happen, right? Nothing. Absolutely nothing will come of it, if we go that way. So again, initial creation will focus on what I've outlined, with minor differences, as it becomes necessary over the course of the project. Otherwise, this will get nowhere.Now, the toxic air wouldn't function like space, would it? Would you be able to go outside in a gasmask with an oxy tank and not get crushed by pressure? If anything, then higher pressure than on the planet. To be finalized. Would there be vegetation out on the planet? Gas, trees? Would there be weather conditions (perhaps to replace random events, such as super-lightning storms acid rain, or windstorms?) To be decided upon, at first, don't expect any of these. Wildlife would be very cool, and depending on how big we're making the ground map, there could maybe be set dens for wildlife (rabid alien wolf dens, anyone?). It would be a welcome change from the same old space carp. Terraforming would fuck over the entire status quo of a planet, and its biosphere. I don't think there'd be any major life, minus very resistant things, such as mushrooms.
Replace hunter with breeder and Xeno-acquisition. Imagine you having to set up traps to catch alien life forms and take them and shit. And I call dibs on writing biological reports for the aliums. Would not count on this from the start. If added, then later, way later down the road.
I voted no, but here's why. While the idea sounds great in theory, I feel like people are gonna want 'savage natives' for events and to like, set out into the uncharted wilderness. In which case the game essentially becomes Rust in Spess. It won't. People will still be punished for randomly leaving onto expeditions "justcuz", as they are for spacing themselves. And as I noted, the chances of actual live aliens being present, beyond critters, is minimal due to active terraforming being a very hostile action towards anything living.
And also that we might be undergoing too many changes at once; will we have a wiki up and running first? The new forums? What'll happen canonically to the NSS Aurora, or is it getting written out of the lore to be replaced with the NSF (or whatever) Aurora? Storyline issues are the minor most. It will probably get decommissioned or whatever. Wiki and forums will be running first, as they are infinitely simpler to tend to, as opposed to this. This will take a good count of months to get into a usable state. But, due to the nature of this project, I will be having a sharp eye on progress, and the like. To make sure things are actually moving, and not getting stagnant. So yeah, we should be able to work out logistics, provided we are given time. This will be a long term deal.
1.) What sort of engine would it run on? I mean, it could be some sort of gas-run engine that could be collected by turning some sort of mineral into a gas that is then pumped int-yeah, you guys get what I mean. 2.) Would there be derelict outposts on the planet? Sort of like failed attempts by previous governments or corporations to colonize the planet? Maybe it holds some sort of dark secret? 3.) Is there any sort of timetable for when this will drop? Or is it sort of a as-it-goes thing? 1 - Most likely supermatter, if not something else (like a turbine, nuclear, anti-matter). 2 - To be determined later. 3 - No timetable, no promises. I am not setting myself up to give false hope here. This will take time and may fall on its face.
A few things I'd like to make sure of, however. Not very many, but you know. Number one being, are we going to still be q research outpost? I've been toying with the idea that were there for something other than simple research, and with this one, could raise some possibilities. For example, we could be a telecommunication monitor outpost, (SETI) or, a refueling outpost, a smalltime mining base... or a supply outpost for other outposts, perhaps with the duty of shipping out things, or even a fast response outpost. I was thinking, that the base's prime purpose is to maintain the space elevator. And here's why: Ground to space shuttle transport is infinitely cheaper than maintaining any sort of constant connection transit system. Also, infinitely safer. The space elevator would be, in our lore, a relic from the past. However, the story could go that the space lift + attached satellites were already in place, and outpost Aurora was simply revitalized to maintain it. Since the simple engineering task of maintenance cannot justify the scale of the base, they expanded it to orchestrate other tasks. Secondly, how does one get home? Currently most characters we have live on a neighboring planet to the station that's only a few shuttle rides or a blue space teleport away. When we return to central, to we board another shuttle to get off the planer? A potentially expensive space elevator? Or is there another outpost, designated as a colony? Tram to HQ, shuttle from HQ to whatever planet you live on. And, again, here's why: by our lore, every-day shuttle travel is completely inexpensive, comfortable, safe, and whatever. So yeah, it is feasible. There would be buildings for living, if the employees choose to rent them, I guess, at the HQ. Again, minor notes.
I've actually been meaning to write it up to explain away how we can so easily enter and leave atmospheres without it costing us a billion dollars, and more about the public transit system. I was thinking of dubbing it the Holsen drive, and would use brief bluespace shenanigans to teleport through the more....volatile layers of a atmosphere, to avoid the damage and wear that such things cause. It would use some sort of ring-gate style device, and all that. I've not decided if it's worth writing however. Also, the planet needs tiny adorable animals that coo and we can pet and hug and love and name george. this is a must. See my points above.
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Post by nikolaithebeast on Jul 24, 2014 14:03:53 GMT
Well, I meant to give a vague description on that, skull, and give them some slang term, like Skippers or Hoppers or something.
As well, I am glad to see skull is clearly thinking harder on this then me. I was just thinking about tiny fuzzies cooing and smashing against windows.
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witt
Moderator
The Banker
Posts: 238
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Post by witt on Jul 24, 2014 14:06:47 GMT
Well, obviously I approve of this, as I have been working on a few prototype ideas for it since skull proposed the idea on the TS server last week. So heres my list of ideas:
- Enlarged cargo department including a small post on the orbital section and a new job title for mining (salvage crew or some such)
- A less complicated and more friendly atmos system
- Centralized dome area containing Bar,Diner, basketball court, small lake or pool, and botany ((everything grown in soil patch's near the diner or in a garden area))
- Traditional mining area around the station with hidden areas fro covert strike teams to land in
- SM powered outpost, with either multi z-level power or a Singulo engine on the orbital section
- New sprites including updated ground/grass tiles, new eva equipment for ground level research ect ect
Now I know that this is a big project, but its doable, we have a talented group of mappers, spriters and coders already and if we divide the workload we could easily have the map in alpha testing by September. If you aren't a mapper but want to learn for fun or to help make this crazy idea a reality, come find me on our TS serer and I would be happy to help.
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