susan
Detective
Posts: 30
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Post by susan on Aug 14, 2014 2:05:49 GMT
BEHOLD!The Justicebringer is a firearm that is on the cutting edge of today's technology. Featuring an in-built DNA profiler and security protocol as well as multiple voice-activated firing modes, it completely outclasses anything else on the market. Truly a 'smart' gun, it is keyed to its owners DNA and will refuse to acknowledge the verbal commands of or operate for anyone else. Should an unauthorized individual attempt to use the firearm, it will detonate in their hand as a failsafe method. There exists four firing modes for the pistol, each voice-activated and keyed only to respond to their owner's voice. There is the standard semi-automatic single-shot mode, rapid fire automatic mode, high-explosive mode (which fires an HE-tipped round) and finally incendiary mode, which will light any organic target aflame. The gun uses internal rounds to fire in every mode, created from a nanoreplicator inside of the firearm. When the gun is empty, recharging in your standard wall port will refuel the battery of the nanoreplicator allowing the user to resume firing. A new firearm for either ERT, security, or the station - a collaborative effort between Duck and I. The gun is the pinnacle of combat technology and should it be available through science it will require a high level in combat, magnets, and plasma research fields. There exist two other options - either have it available through cargo or simply restricted to ERT. The purpose of this topic is to gauge community interest. Also we already coded it completely.
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Post by frances on Aug 14, 2014 2:10:44 GMT
This thing is just friggin ridiculous (in a good way).
While I'd like to have it for research so that it can show up somewhat outside of ERT (doesn't really make sense for the station armory to have weapons that are essentially better than deathsquad gear, so I doubt it'd be in security), I'm a bit afraid it'd show up constantly by scientists abusing it for personal defense (much in the same way we've had a few annoying roboticists making exoskeletons every round before the nerf and going around in them fucking up antags). Perhaps a high material requirement?
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duck
Anomalist
Posts: 124
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Post by duck on Aug 14, 2014 2:16:31 GMT
This gun is pretty much the coolest thing ever and a lot of work went into it and I'd really like to see it on-station. Not just as an ERT thing. Because ERTs already get all the nicest things. Also, someone get Tuiee. Please. We literally stole lighting people on fire for this. Take note. Upcoming features. Amazing. i.imgur.com/SMd5dgS.pngWorking on burstfire right now. It's the only missing feature. Hyes. It's pretty amazing but a sniper will still beat it. I know I hide behind this argument to justify literally everything I do, but I do this because fun. All reqs will be pretty high. It has an internal nanoreplicator. That's like high bluespace, high materials, high magnets, high everything. Also, scientists who use guns for self defense need to die but that's just my opinion.
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Post by veneke on Aug 14, 2014 3:04:49 GMT
Honestly, I'm not a huge fan of adding more weapons to the station. Changing them sure, removing then yeah probably, but adding? I dunno.
On the other hand, I'm a huge Dredd fan. So 100% yes from me on this.
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Mr. Majestic
Developer
Majestic is the name, majestic is the game.
Posts: 485
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Post by Mr. Majestic on Aug 14, 2014 4:28:10 GMT
Jus make it level 6 combat tech and level 5 power manipulation. Hur.
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Post by Skull132 on Aug 14, 2014 4:56:15 GMT
Jus make it level 6 combat tech and level 5 power manipulation. Hur. Research levels are REALLY horrible blockers, actually. They can be acquire in two stages: with and without minerals. 3 times out of 10, you'll have minerals, which makes -anything and everything in RnD- attainable. And since lockboxes aren't a thing before, seeing certain people in the science conglomerate with the capability of attaining this is... Scary, and making me uneasy. Any chance a lock can be integrated? Like it scans for a loyalty implant (considering it's an NT weapon system, if we go by the way of the protolathe), or certain access on the ID? Obviously this lock could be overwritten by an emag, because antags. As a further note, I would not give this to security (lethal weaponry is suppose to be a rare requirement, and something this lethal would be used in frontline combat or against very specific foes, neither situation security is expected to handle in any reality) and even for ERT it'd be rarely utilized (ERT itself is already rarely utilized).
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susan
Detective
Posts: 30
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Post by susan on Aug 14, 2014 5:04:26 GMT
Well, it does have a stun mode as well. I forgot to mention that.
As for scanning for an ID, yeah, that could probably be coded in. If it has certain access it would unlock the gun for use.
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Aug 14, 2014 5:21:19 GMT
YESSS Judge Thrushwood says, "The crime is bein' an arsehat. The sentence is DEATH."
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Post by Casperf1 on Aug 14, 2014 6:19:03 GMT
Hah. I love it, nice work. I'd like to see it available as a high-end research thing as well for ERT.
But I definitely don't want to see it in the hands of security and I think skulls suggestion of it only working on a loyalty implant would be best for something as evil as this.
But then again, if that's the case, laser cannons and all that other stuff should operate on something similar.
Question: It doesn't have any non-lethal modes, does it?
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Aug 14, 2014 6:24:29 GMT
Hah. I love it, nice work. I'd like to see it available as a high-end research thing as well for ERT. But I definitely don't want to see it in the hands of security and I think skulls suggestion of it only working on a loyalty implant would be best for something as evil as this. But then again, if that's the case, laser cannons and all that other stuff should operate on something similar. Question: It doesn't have any non-lethal modes, does it? She said it had a stun mode... Also, it'd be awesome for the HoS to have one (and a Judge helmet too, because why not)
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Post by Skull132 on Aug 14, 2014 6:39:31 GMT
Also, it'd be awesome for the HoS to have one (and a Judge helmet too, because why not) I'm just going to say, "No." If you need any further explanation, then it's obvious I've done something wrong with laying out the intent and purpose of onboard security (Hint: it's not to conduct military operations).
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Aug 14, 2014 6:41:21 GMT
Also, it'd be awesome for the HoS to have one (and a Judge helmet too, because why not) I'm just going to say, "No." If you need any further explanation, then it's obvious I've done something wrong with laying out the intent and purpose of onboard security (Hint: it's not to conduct military operations). Not military operations. LAAAAUUUUUUW operations. But yeah, having it JUST for ERT would be somewhat lame. I'd say research is the way to go.
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duck
Anomalist
Posts: 124
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Post by duck on Aug 14, 2014 6:50:46 GMT
Hi.
I'd like to argue against the adding of an ID-lock, mostly because I hate ID locks about as much as I hate lockboxes. Honestly: the gun does not shoot anything deadlier than a laser cannon, not even the high ex rounds. At least after we finish tweaking it.
Okay, and it's a mostly ballistic weapon. This is true.
But, last I checked, it can't kill as fast as the SMG (Almost nothing can, but that recoil.) or laser cannon (More stable, no recoil.). Also, incendiaries are prrrobably not going to be all that uncommon in the near future. Its power should mostly be coming from its versatility. And coolness. It fills a nice general niche, not overshadows every other gun.
Although. It does overshadow them in amazingness. But that is not mechanical.
I'd like to point out that Bay removed lockboxes with the intention of jobbanning the people who abused their gun privileges, and that for the most powerful department, standards are probably! A little lax. Would not mind at all if you threw out some of the people that use science as an excuse to print guns and wave them around. I might even encourage it. Actually, please do it. Please. I wholeheartedly want them gone.
Lastly! While research levels are a poor barrier, the mining-time-moratorium is an extremely effective one. I don't remember the exact figures, but I have one of the highest mine/R&D clear times, and when I'm doing my own mining (Which is always), it takes like probably about an hour. The time investment for a cool traitoring gun isn't mathematically worthwhile. I could kill the entire station twice over by then. With a pair of stungloves and whatever little trinkets I pick up along the way.
It's mostly just so cool that it's coming across as deadlier than it really is. So like. Yes.
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Post by Skull132 on Aug 14, 2014 6:57:14 GMT
Out of curiosity, is the code up on your git branch?
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duck
Anomalist
Posts: 124
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Post by duck on Aug 14, 2014 7:30:40 GMT
Fraid not. I only have firecode. Sue's got the rest. I'm still trying to get the stupid burstfire thing working, but it's giving me a headache.
Going to sleep on it.
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Post by Skull132 on Aug 14, 2014 7:35:53 GMT
Then I'll hold further comment until I can see the actual code, and ponder on its actual lethality.
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duck
Anomalist
Posts: 124
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Post by duck on Aug 14, 2014 7:39:07 GMT
Kay. I can tell you now that incendiary rounds light people on fire (Which does decent damage over time but you get more with a laser.), the bullets are bullets, and HE shell code is pretty much a copy of PDA explosionsize. I actually asked for it to be bumped up a little. Not sure what kind of bullets they shoot yet but that can be tweaked easily to not be ridiculous.
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Post by deatacita on Aug 14, 2014 9:11:49 GMT
Needs flash rounds.
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Mr. Majestic
Developer
Majestic is the name, majestic is the game.
Posts: 485
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Post by Mr. Majestic on Aug 14, 2014 12:00:08 GMT
This thing kinda replaced an idea I had going. THE SECURITIZER. Bascically a big rifle with all the security weapons in one. It'd be capable of firing stun electrodes (function rechargable), flash rounds (ballistic), pepper balls (ballistic) and it would have bullet compatibility, like a detective's gun. And it'd also be capable of launching a grenade, which would be stuffed in the grenade-holding cyclinder and fired. On top of that it has a flash light attachment. And I was gonna make a sprite for it and err'thang! But I guess we have the dreddinator now.
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Post by nikolaithebeast on Aug 14, 2014 12:05:06 GMT
Am I the only person who thinks this is a bad idea? (Although I do appreciate the concept, and the design)
Like, ever. I'd not even wanna see ERT with this. It's cool, but it's also four times more advanced then every other gun on station or in the hands of nanotrasen officials. Even the captains retro gun is suppose to be alien tech or some shit, and it barely even fires.
Sure, it's cool, but what the hell value does anyone on station or at centcomms need this for? It's like shoving a Rail gun on the Hulk. The Hulk doesn't need a Rail Gun, he's the Hulk. The captain, HOS, or ERT don't need an infinite ammo gun that fires explosive, flaming and ballistic rounds. Rounds that stick in wounds and take forever to get rid of, because ballistics is broken as butts currently.
Also, I thought we were trying to move away somewhat from referential items to other popular sci-fi, due to it making us look like a smorgasbord.
That, and it's called a pistol. That's not a pistol shape. Pistols don't have a second stock. I am 90% sure someone has some way to prove I'm stupid for saying that.
But by Nar'sie's testicles, gods no. If we are meant to be heavy RP, we need to actually try and keep tech from being wildly more or less advanced then each other for no reason.
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