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Post by frances on Jul 5, 2014 20:39:07 GMT
If we find a way to implement more languages, it would be nice to have sign language, for characters who are deaf or mute.
I don't think it would require anything special to be coded, as I'm pretty sure (seeing as characters don't have any actual restrictions on speaking) that anybody roleplaying a deaf/mute character would be able to roleplay properly, should their hands be incapacitated somehow.
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Post by Casperf1 on Jul 5, 2014 20:51:13 GMT
Playing a character who is only handicapped in an RP sense isn't going to be done by inexperienced roleplayers. So anyone who is deaf/mute and abuses sign-language will likely be dealt with appropriately.
I think this'd be a great addition for our deaf and mutes. +1 for this.
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Post by PumpkingSlice on Jul 5, 2014 21:27:57 GMT
I certainly would like to see more variations of communication via speech and body language. It would create interesting events and provide a multitude of means to surpass a blockade.
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Post by greenlightbulb on Jul 6, 2014 1:48:43 GMT
I've actually played on a server recently where there was a sign language (I think they called it NT Sign Language or something). If I remember correctly, it was on NEV Unity, but I could be wrong. I support this, plus possibly more languages, since sometimes people make characters who are German, Japanese, Russian, etc. without actually knowing too much of the language besides a few replacement words and such.
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Post by Rusty Shackleford on Jul 6, 2014 2:50:57 GMT
The way I usually RP sign language is with a 'me', with brackets or slashes around the text. For example:
Robert Volks signs, /Hi there, nice weather today./
ALTHOUGH, it would be nice to have it as an actual coded in thing, so bystanders who don't have it enabled would see something like:
Robert Volks makes a few gestures with his hands.
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Post by frances on Jul 6, 2014 2:58:37 GMT
The way I usually RP sign language is with a 'me', with brackets or slashes around the text. For example: Robert Volks signs, /Hi there, nice weather today./ ALTHOUGH, it would be nice to have it as an actual coded in thing, so bystanders who don't have it enabled would see something like: Robert Volks makes a few gestures with his hands. Yep, which is why it would be nice to have it added as a feature.
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Post by deatacita on Jul 6, 2014 3:03:55 GMT
+1 Gut idea
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Less
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Post by Less on Jul 6, 2014 5:24:38 GMT
This, please please please. Sign language and other non-common languages, are something the server desperately needs.
Mechanics-ways, though, could sign language end up being OP, if lots of people take it? Having it unaffected by inflicted muteness, but maybe restricted by straitjackets/handcuffs? Or just, y'know, rely on people to RP properly. But it wouldn't make sense for a silencing toxin/spell to keep a player from signing (unless it was something specifically affecting language production in the brain and not the physical mechanisms behind it but you get my point).
Also, if we do end up getting more languages, would it be possible to add another language slot? For tri(+)lingual characters?
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Post by frances on Jul 6, 2014 6:18:40 GMT
This, please please please. Sign language and other non-common languages, are something the server desperately needs. Mechanics-ways, though, could sign language end up being OP, if lots of people take it? Having it unaffected by inflicted muteness, but maybe restricted by straitjackets/handcuffs? Or just, y'know, rely on people to RP properly. But it wouldn't make sense for a silencing toxin/spell to keep a player from signing (unless it was something specifically affecting language production in the brain and not the physical mechanisms behind it but you get my point). Also, if we do end up getting more languages, would it be possible to add another language slot? For tri(+)lingual characters? Some very good points. However, the only circumstances I can think of where a character would be muted is when unconscious, or near a changeling using their silencing power (in which case the solution you gave would work as an IC-explanation). Other than that, there's only, like, people using sign language on the radio. But if you do that, you're probably heading towards a ban.
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Less
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Post by Less on Jul 6, 2014 6:29:36 GMT
Some very good points. However, the only circumstances I can think of where a character would be muted is when unconscious, or near a changeling using their silencing power (in which case the solution you gave would work as an IC-explanation). Other than that, there's only, like, people using sign language on the radio. But if you do that, you're probably heading towards a ban. You're also forgetting, sign language in space. Characters who sign should be able to use it in airless spaces, which would... not be possible under normal circumstances. Question for coders, would it be possible to implement sign language as a :language function of emotes, rather than /say?
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Post by frances on Jul 6, 2014 6:49:36 GMT
You're also forgetting, sign language in space. Characters who sign should be able to use it in airless spaces, which would... not be possible under normal circumstances. That's true. However, I believe that right now byond does not discriminate, and you're able to freely speak in a vacuum, although it's terrible form. If we implemented muteness in vacuums, though (which we should), it'd be nice to see sign language be exempt from it.
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Less
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Post by Less on Jul 6, 2014 7:00:56 GMT
You're also forgetting, sign language in space. Characters who sign should be able to use it in airless spaces, which would... not be possible under normal circumstances. That's true. However, I believe that right now byond does not discriminate, and you're able to freely speak in a vacuum, although it's terrible form. If we implemented muteness in vacuums, though (which we should), it'd be nice to see sign language be exempt from it. From my experience, speech in (near-) complete vacuum is only audible to the spaces adjacent to you (auto-whisper, basically), as long as you're not in a pressurized mech. In which case you can talk normally. Which may or may not be a bug.
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Post by PumpkingSlice on Jul 6, 2014 7:05:36 GMT
You can talk in a mech ss you are not in an extremely confined are. So to yourself it sounds normal. Your helmet however is very close to your head, giving less space for sound to travel. Thus meaning the sound waves will get distorted due to the angle they have to take. Though then again, the sound you make travels up your jaw line to you, hence why your voice sounds different to you. It's probably all most likely due to the amount of pressurised space.
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Post by frances on Jul 6, 2014 7:39:12 GMT
You can talk in a mech ss you are not in an extremely confined are. So to yourself it sounds normal. Your helmet however is very close to your head, giving less space for sound to travel. Thus meaning the sound waves will get distorted due to the angle they have to take. Though then again, the sound you make travels up your jaw line to you, hence why your voice sounds different to you. It's probably all most likely due to the amount of pressurised space. The problem is other people hearing it. Which should not be possible, as a vacuum gives nothing for sound waves to travel through.
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Post by PumpkingSlice on Jul 6, 2014 7:41:58 GMT
I don't think other people can hear even if you're in a mech. Best way to do it is testing I guess.
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SoundScopes
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Post by SoundScopes on Jul 6, 2014 7:46:01 GMT
Correct Less, when your in space you are whispering, but only people in the space next to you can tell if you're saying anything or not. I've always imagined this as a very short distance radio built into the suits.
Everything mentioned so far is possible, would take a bit of work due to the amount of files to check.
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Less
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Post by Less on Jul 6, 2014 7:49:58 GMT
I don't think other people can hear even if you're in a mech. Best way to do it is testing I guess. They can, I can already confirm this from previous experience. Correct Less, when your in space you are whispering, but only people in the space next to you can tell if you're saying anything or not. I've always imagined this as a very short distance radio built into the suits. That works too.
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Post by Rusty Shackleford on Jul 6, 2014 9:35:56 GMT
The explanation for whispering in space is most likely that the other person is touching the EVA suit of the speaker, and is able to feel the vibrations of their speech and make some of it out. Same concept with a mech.
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Post by PumpkingSlice on Jul 6, 2014 10:23:54 GMT
Next to each other I can understand. But it would be extremely hard to hear from a distance as sound waves would be heavily distorted due to lack of material for them to travel through.
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Post by Rusty Shackleford on Jul 6, 2014 10:43:05 GMT
Pump, space is a near-complete vacuum. Sound does not transfer unless you are contacting a solid surface through which it can vibrate. There's no distortion, it's just a complete lack of any sound whatsoever.
Back to the main point, sign language seems like an excellent option for communicating non-verbally in space, since the best you can do at this point is use the 'me' command.
Call it SCSL, for Sol Common Sign Language.
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