|
Post by sgtsammac on Mar 9, 2014 19:53:52 GMT
Right so, there is alot of confusion and variations as to how many people see security and thus act as security. There are three main ways I have seen Security played: - Mall Cop style
- Police Officers
- Mercenaries
So basically, what I want to discuss here, the purpose of the thread as you may put it, is to firmly determine our servers stance on how security should be played.
Factors: Station security is armed similar to police would be - Tear Gas, Taser, Baton Station security is provided with detainment facilities Station security has access to lethal weaponry (Albeit restricted access) Uphold strict laws set by all corporations.
Quoted descriptions from Bay Lore:
As you can see there is almost some conflict here. But it does clearly state we are not police in the traditional sense, nor mercenaries. We are hired security staff. But we are here for crew safety and to ENFORCE SPECIFIC LAWS.
So my personal opinion is this, the station security force whilst not police, do hold police powers whilst on station and enforcing the widely accepted Space Law system as detailed on the Bay Station Wiki. They have the ability to arrest, incarcerate and question/interrogate. Their aim is not to make life hell for the station or its crew but to protect Nanotrasen Assets and personal safety of themselves and the crew.
What are everyone else's opinion? It would be nice if between us we can decide once and for all how security needs to be portrayed.
|
|
|
Post by sgtsammac on Mar 10, 2014 9:33:44 GMT
Bump... I was actually kinda expecting for this prove more of a hot topic. >.< Oh well.
|
|
|
Post by PumpkingSlice on Mar 10, 2014 11:03:18 GMT
As Bay wiki states more or less, security are hired (trained) personnel. That means going to security school and having SECURITY experiance, not super veterans who have not even worked a day in security.
It makes 0 sense why NT would hire a lazy person or someone with military level skill. Someone with military training would be seen serving the NT navy to make use of their skills to full potential rather then to be wasted in a security force. That is how I see it really, so it's subjective to iterpretation.
As I personally see that security is a topic that really needs looking over and discussed, I'll be stickying this thread in hopes of raising awarness and discussion.
|
|
lk600
Head Of Security
Procrastinator by trade...
Posts: 300
|
Post by lk600 on Mar 10, 2014 12:06:32 GMT
I kind of wish that the relationship citizens of the station had with the security team was almost the same as what would be in(yes, going to use this example) Black Mesa. I assume we've all played Half Life at one point... They're just your co-workers, friends. You don't see them as some kind of force to oppress you, but as someone to run too when there is danger. You pass them by in the hall and give a slight nod or wave, small talk... not try to avoid or complain about behind their back for being over empowering.
I feel that they should be there for the crew, not just to arrest the crew for breaking laws. I have always felt a huge line down the middle when it comes to Security and every other department and it just feels off to me. You don't have security guards in places like office buildings just to monitor your workers (thats for only the ones who do break the law) You have them there to make sure that they are safe and no on is going to get hurt.
Just some thoughts I have on the matter, just tired of seeing people feel that they are there to police the station and that they have to arrest everyone for everything. Hell... I would love to see more officers try and resolve an issue outside of the brig and only bring them in if they are a danger to themselves or others after the talks.
|
|
|
Post by nebulaflare on Mar 10, 2014 12:56:16 GMT
Eeh...I see NT as wanting their officers to keep everyone working diligently and chugging away at max productivity. Being all friendly isn't what NT cares for - it's the bottom line profit. And NT doesn't care one bit about their expendable hired hands. If a stunbaton and some time in the brig will get someone back to work, then that is all that matters. Now before I say anything else, I'm not trying to advertise a second server . But I do play on Eureka 9, and the friendly security is exactly what Einstein Engines Incorporated wants. They are quite opposites of NT. This is a company that despises forced labor, shuns loyalty implants, and cares about its workers. There is more equality, and less fear of breaking the boundaries. I actually had Rose Watson, my Head of Security, get arrested for slapping someone who insulted her. Back on NT, she would have had every right to slap someone who insulted a head of staff.
|
|
|
Post by greenlightbulb on Mar 10, 2014 14:54:58 GMT
Not sure if Eureka 9's laws are different as I haven't played on there very much, but insulting an on-duty officer/head of staff is actually an offence which can land you brig time. I usually use it as either a threat to get someone to stop screaming into a radio or just to add time though.
|
|
|
Post by Nightmare on Mar 12, 2014 4:00:33 GMT
Eh, I don't think NT wants sec to be used to keep people working as if its slave labor. I mean, NT isn't the nicest company out there but I mean lets be real. I'd have to say i'd agree with Lk's view on it personally.
|
|
|
Post by nebulaflare on Mar 12, 2014 6:55:13 GMT
Eh, I don't think NT wants sec to be used to keep people working as if its slave labor. I mean, NT isn't the nicest company out there but I mean lets be real. I'd have to say i'd agree with Lk's view on it personally. Didn't you just arrest Roxi for joking on the Comms?
|
|
farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
|
Post by farcry11 on Mar 12, 2014 12:26:24 GMT
Eh, I don't think NT wants sec to be used to keep people working as if its slave labor. I mean, NT isn't the nicest company out there but I mean lets be real. I'd have to say i'd agree with Lk's view on it personally. Didn't you just arrest Roxi for joking on the Comms? She was probably infringing on Lysanuh's babe time. You know Lysanuh needs his babes.
|
|
|
Post by Nightmare on Mar 12, 2014 22:51:36 GMT
Yea, but only because Dilgan was Cranky and it was getting annoying. Abuse of Public comms is ALWAYS annoying to me
|
|
|
Post by nebulaflare on Mar 13, 2014 7:38:59 GMT
You didn't even touch the tea Roxi bought for you afterwards. >.> Knife in her heart, Dilgan.
|
|
|
Post by Rusty Shackleford on Mar 13, 2014 20:13:36 GMT
My view is and always has been that the security force on the station has been hired specifically to oversee and prevent harm from coming to NanoTrasen's assets, be it personnel, property, or potential resources to be exploited. Any personal relationships developed with the crew comes second.
|
|
|
Post by nikolaithebeast on Mar 14, 2014 13:06:17 GMT
This is the argument that never ends....
It goes on and on my friends....
People, Started yelling it, not knowing what to do...
Now we yell and shout and bitch and fight until the end of time....
This is the argument that never ends...
Yeah, this argument will never come to a halt, because everyone wants something different from security and how they play. Some want PMC, some want cops, some want private security, mall cops, yadadada...
Once again, my argument is that they are clearly cops, not in name but in function, as they aim to uphold the laws, as the police of the average first world country does.
|
|
|
Post by subdigital on Mar 14, 2014 23:24:33 GMT
The entire idea of how security should be played is so argumentative because its mostly based on our characters, yes?
Every person on our station would see there job differently? I personnel believe they are more of a PMC kind of force. But everything that is being mentioned here has a valid point. Security is not just a mall cop, they are not just a policing force, and they are not just a PMC. There goal is simple, protect the station from threats. That is the primary objective. Enforcing the laws set by NT is second to that.
I think it would help if we knew exactly how long these shifts are. Are they really only two to three hour shifts? Do we go home after each shift? Is there multiple stations around Central Command for everything that is needed by the crew? A crew ship, a storage ship and anything else you can think of. I personally like to think that the job is a few months at work and then a few months leave. If that is the case then security should behave differently according to that, but if our characters get to the station everyday then a sec officer should be played with that in mind.
I don't know, there really isn't a right way to play sec and there is not a wrong way to play sec. There are only different ways.
|
|
|
Post by PumpkingSlice on Mar 14, 2014 23:32:52 GMT
The basic way to put this for any job really is. Play how you feel would be the right way to play. If enough of the community (NEVER ACT UPON THE BASIS OF ONE PERSON) complain about your play style then change the way you play. If nobody complains or if people commend you on your work, stick with what you got and develop it.
|
|
TimLynn
Lore Master
"Theres only one way to settle this, lets get a lion high off its tits" - Skype 31JAN2014
Posts: 184
|
Post by TimLynn on Mar 15, 2014 11:49:15 GMT
Black Mesa. I assume we've all played Half Life at one point... They're just your co-workers, friends. You don't see them as some kind of force to oppress you, but as someone to run too when there is danger. You pass them by in the hall and give a slight nod or wave, small talk... not try to avoid or complain about behind their back for being over empowering. I couldn't agree more with this.
|
|
|
Post by nikolaithebeast on Mar 15, 2014 13:41:17 GMT
I kind of wish that the relationship citizens of the station had with the security team was almost the same as what would be in(yes, going to use this example) Black Mesa. I assume we've all played Half Life at one point... They're just your co-workers, friends. You don't see them as some kind of force to oppress you, but as someone to run too when there is danger. You pass them by in the hall and give a slight nod or wave, small talk... not try to avoid or complain about behind their back for being over empowering. I feel that they should be there for the crew, not just to arrest the crew for breaking laws. I have always felt a huge line down the middle when it comes to Security and every other department and it just feels off to me. You don't have security guards in places like office buildings just to monitor your workers (thats for only the ones who do break the law) You have them there to make sure that they are safe and no on is going to get hurt. Just some thoughts I have on the matter, just tired of seeing people feel that they are there to police the station and that they have to arrest everyone for everything. Hell... I would love to see more officers try and resolve an issue outside of the brig and only bring them in if they are a danger to themselves or others after the talks. We are essentially Black Mesa, aren't we?
|
|
tablespoon
Moderator
Security Power Trooper
Posts: 48
|
Post by tablespoon on Mar 17, 2014 1:43:38 GMT
I really like this viewpoint. Although it seems that the nature of most guards on the station, myself included, is to adopt a 'merc-police' attitude; They're essentially hired to guard the station and everyone is looked on with suspicion. I think what mostly contributes to this is the subliminal/slight-meta knowledge that traitors exist and/or bald grievers need to be looked on with suspicion.But yea, I'd like to see attitudes change where security is looked at as co-workers, not 'corporate pigs'. I know not every character thinks this way but I think the attitude is pretty pervasive.
|
|