mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Sept 19, 2013 15:09:36 GMT
Right then.
Update Aurora 0.0.3
Added new sprite to-CE jumpsuit Added new sprite to-Engineers jumpsuit
Added new sprite to-Atmos tech's jumpsuit
Added new sprite to-RD jumpsuit Added new sprite to-Toxins jumpsuit
Added new sprite to-Robotics jumpsuit Added new sprite to-CMO jumpsuit
Added new sprite to-Medical jumpsuit
Added new sprite to-Virology jumpsuit
Added new sprite to-Genetics jumpsuit
Added new sprite to-Chemistry jumpsuit
Added new sprite to-Nurse outfit
Added new sprite to-Scrubs purple
Added new sprite to-HoP jumpsuit
Added new sprite to-QM jumpsuit
Added new sprite to-Cargo tech jumpsuit
Added new sprite to-Miners jumpsuit
Added new sprite to-Chef jumpsuit
Added new sprite to-Janitor jumpsuit
Added new sprite to-Barman suit
Added new sprite to-Red suit
Added new sprite to-Chaplain suit_Black
Added new sprite to-IA suit
Added new sprite to-HoS-red jumpsuit
Added new sprite to-Warden jumpsuit
Added new sprite to-Detective jumpsuit
Added new sprite to-Officer jumpsuit
Added new sprite to-Captain jumpsuit
Set name to-Aurora Station
Set to visible
0.0.6
Changed-Warden_Jacket (sprite)-Tool
Changed-Sec_armor (sprite)-Tool
Changed-Jensencoat (sprite)-Tool
Changed-Redshirt2 (sprite)-Tool
Changed-policetape (sprite)-LK
Changed-engineeringtape (sprite)-LK
Changed-Forensics_blue (sprite)-Tool
Changed-Forensics_red (sprite)-Tool
Changed-detectivecoat (sprite)-Tool
Changed-Riotshield (sprite)-Tool
Changed-Riotsuit (sprite)-Tool
Changed-Riothelm (sprite)-Tool
Changed-Sechardsuit (sprite)-Tool
Changed-Sechardhelm (sprite)-Tool
Changed-Sec_helmet (sprite)-Tool
Changed-Detectivearmour (sprite)-Tool
Changed-WardenPDA (sprite)-Tool
Changed-SecPDA (sprite)-Tool
Changed-HoSPDA (sprite)-Tool
Changed-DetectivePDA (sprite)-Tool
Changed-Janicart (sprite)-Tool
Changed-RIPLEY (sprite)-Tool
Changed-Nurseoutfit(AGAIN) (sprite)-Tool
Changed-Scrubsblue (sprite)-Tool
Changed-Scrubspurple (sprite)-Tool
Changed-Scrubsgreen (sprite)-Tool
Added-Plasma_Rifle (sprite)-Tool
Added-Plasma_Rifle (Code)-Tool
Added-Plasma_Cell (sprite)-Tool
Added-Plasma_cell (code)-Tool
Added-plasma_cell_Box (sprite)-Tool
Added-Plasma_cell_box (code)-Tool
Changed-QMjumpsuit(Added more silver (sprite)-Tool
Changed-Cargosuit(Bringing back those shorts baby ;D) (sprite)-Tool
Removed-Stylish wooden flooring/furniture from the bar (Map)-Sphere
Removed-PUNPUN! (;~;<--Tool's face) (Map)-Sphere
Changed-bar layout (Map)-Sphere
Removed-Kitchen secondary window (Map)-Sphere
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mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
|
Post by mrimatool on Oct 24, 2013 20:06:00 GMT
BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP!BUMP! Yup finally got of my ass and added the 0.0.6 changes.
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Post by Skull132 on Dec 18, 2013 20:31:35 GMT
Aurora 0.1.1
REVERTED ALL SPRITES TO BAYSTATION 12 ORIGINALS
Added new sprite to-Security Armour
Added new sprite to-Security Helmet
Added new sprite to-Riot Helmet
Added new sprite to-Riot Armour
Added new sprite to-Riot Shield
Added new sprite to-Warden's Jacket
Added new sprite to-Head of Security Trenchcoat [RENAMED TO HEAD OF SECURITY JACKET]
Added new sprite to-Jensen Jacket [RENAMED TO ARMOURED TRENCHCOAT]
Added new sprite to-Security RIG Suit
Added new sprite to-Security RIG Helmet
Added new sprite to-Red/Blue Forensic Jacket [CLARIFICATION: kept Tool's black ones]
Added new sprite to-Engineering/Security Tape [RENAMED TO HOLOTAPE || CLARIFICATION: kept LK's holotape]
Modified the bar/kitchen area to include a dining areaModified the research shuttle dock to include an airvent
Modified engineering secure storageModified the engine [CLARIFICATION: Bay's code has a supermatter engine, removed that and replaced it with singularity. Supermatter will be reintroduced as something special in the next update]
Added Wittme's custom toolbelt
Added Nikolai the beast's custom zippo and cigar tin
Added FaithSkirata's custom wallet [NOTICE: may lack sprites when an ID is added. Please inform me if that happens!]Added Gollee's custom necklace [NOTICE: will appear as a tie when attached to a uniform. Will be fixed in the next update!]
Added Leore's custom trenchcoat
Added Deltascout11's custom items
IMPORTANT BAYSTATION 12 CHANGES:
Two new languages selectable by all: Gutter and Tradeband. Use :2 and :3 respectively to speak in them. ENSURE THAT, IF USED, THEY FIT YOUR CHARACTER.
Megaphones
Fax machines
Telescience
Dorms for security and engineering
Tajaran and Skrell hardsuits
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Post by faithskirata on Dec 18, 2013 22:06:28 GMT
Two new languages selectable by all: Gutter and Tradeband. Use :2 and :3 respectively to speak in them. ENSURE THAT, IF USED, THEY FIT YOUR CHARACTER. Can you elaborate on what exactly Gutter and Tradeband are, lore-wise?
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Post by Skull132 on Jan 4, 2014 14:42:04 GMT
Aurora 0.1.2
Added cameras to the Engine and SMES rooms
Added a missing sprite to the Riot Shield
Added Heavy Duty Flashlights [CLARIFICATION: limited supply for Engineering and Security, higher brightness/luminosity. Added to protolathe designs.]
Added Telecomms Traffic Computer Circuit to the Circuit Printer designs
Added minor genetic powers to be accessible again [NOTE: Invalid point, enabling causes compilation error, will investigate]
Added Anomaly Scanners to the Xenoarcheology gear
Added the Supermatter Engine Testing Facility onto the asteroid
Replaced the broken chem dispenser on the Research Outpost with a functioning one
Modified access to multiple airlocks in order to fulfill intended functionality
Modified the Telescience module
Modified Beam projectile damage values [CLARIFICATION: standard laser damage was upped to 40, the remainder was unmodified. This nulled the value of advanced energy weapons]
Modified the Damp Rag to be usable with more chemicals
Modified Faith's Wallet in an attempt to fix it [NOTE: require's testing ingame, please provide feedback ASAP]
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Post by Skull132 on Feb 24, 2014 17:11:00 GMT
Aurora 0.1.3. Upgraded to the newest Baystation12 code as of 19FEB2014
Added a whole slew of custom items, purpose to clear the backlog (Potential errors exist, specifically with the uniforms. Please allow me time to locate and fix. If you notice anything, let me know!)
Added resprites for Engineer Jumpsuits [Sgtsammac]
Added resprites for Atmospherics Jumpsuits [Sgtsammac]
Added resprites for Engineering RIG [Dea Tactica]
Added resprites for Mining RIG [Dea Tactica]
Added resprites for Spacesuit (soft) [Dea Tactica] Awaiting Revision
Added resprites for Prosthetic Limbs [Dea Tactica]
Added resprites for PDAs
Added USP-38 (NanoTrasen Naval Security service sidearm)
Added Stunrod (Same function as stunbaton, to be developed further)
Added Dark and White Winter Coats [Dea Tactica]
Added Green Plaid Skirt [Meowness]
Added pill bottles to the outpost chemistry lab
Modified the holodamage done by Tasers (specifically tasers)
Modified the holodamage done by all other energy weapons on stun
Modified the Supermatter Testing Facility [Yeahchris]
Modified Virology [Yeahchris]
Modified the materials and tech required for the prototyping of a Heavy Duty Flashlight
Modified the materials and tech required for the printing of Telecomms Traffic Circuitboard
Fixed a few minor errors in the map (Namely with the IAA office and engineering)
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Post by Skull132 on Mar 18, 2014 16:33:16 GMT
CHANGELOG, AS OF 16MAR2014:
Added multiple new sprites for existing objects from various public resource pools
Introduced the concept of riles (weaponry defined as rifles can no longer be placed inside rucksacks, however, can now be slung over back. Rifles need to be gripped with two hands to be fired effectively [difference is in the fire delay, which is 4 times higher when fired single-handed])
Modified holster code (ONLY pistols can now be holstered, no more holstering ion rifles, kids)
Modified laser damages [DuckDuckNoose]
Modified wizard staff damages [DuckDuckNoose]
Added the ability for Loyalty Implants and Paroxetine to deconvert cultists [DuckDuckNoose]
Fixed nightvision devices [DuckDuckNoose]
Fixed xenomorph nightvision and their ability to stun people [DuckDuckNoose]
Readded minor genetic powers [DuckDuckNoose]
Added the +DEVELOPER flag [Dalekfodder]
ANTAG_HUD now available by default for ghosts
Added a canesword for syndicate traitors
Added boxed masquerade masks for syndicate traitors
Added boxed gas masks (disguised variety) for syndicate traitors
Added the aforementioned items onto the syndicate uplink [Dalekfodder]
Fixed custom uniform/new uniform sprites
Added the ability to roll down Engineering and Atmospheric jumpsuits
Minor map fixes with relation to previously noted updates
Minor code and bug fixes
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Post by Skull132 on Apr 13, 2014 15:17:08 GMT
CHANGELOG, AS OF 08APR2014:
Added the advanced energy-gun as a rifle (modeswitching will be bugged!)
Started work on the radio bug device (in development, not enabled!)
Added a potential fix for the guncabinets holding guns (may be buggy, report!)
Added ERT armours [Sgtsammac]
Added ERT underarmour shirts [Sgtsammac]
Added Kaylee's Toolbox
Added the Black Skirt
Modified the abandoned crates (update now invalid, reference following post)
Optimized mining [DuckDuckNoose]
Reworked Central Command on the map (missing a few bits from the ERT armoury) [Sgtsammac]
Added privacy shutters for most head's offices (bug exists with CMO's shutters) [Sgtsammac]
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Post by Skull132 on Apr 13, 2014 15:21:04 GMT
CHANGELOG, AS OF 13APR2014
Modified wintercoat parents
Added sharpshooter gloves
Added NT Navy coat
Added the elegant pen
Modified markings of NSS Exodus to NSS Aurora
Modified abandoned crates (contents completely changed, spawn chance changed, will no longer detonate upon using up all three tries. Still have a chance to detonate when hit with weaponry)
Furthered mining optimization
Modified the parapen's contents and added a way to find out about it
Added framework required to make the chemsprayer into an assembly
Updated exoskeleton code (stand by for further information) [Dalekfodder]
Added wind function to moderators [Dalekfodder]
Added buildmode to developers [Dalekfodder]
Added toggle LOOC to admins [Dalekfodder]
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Post by Skull132 on Apr 15, 2014 18:22:19 GMT
CHANGELOG, AS OF 15APR2014
Changed all rifles that have switchable firemodes to run off of verbs (meaning, you can now switch firemode with pulse and energy rifles)
Modified radiation crossbow (Changed the damage, two shots to knock someone down)
Map modifications and updates [Sgtsamamc]
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Post by sgtsammac on Apr 15, 2014 20:32:36 GMT
MAP CHANGE LOG: AS OF 15APR2014
[FIX] - ERT Kit
[FIX] - CMO's office shutters [FIX] - Engineering EVA Airlock [FIX] - Dorms - Lights and APC's [CHANGE] - IAA office desks [REMOVED] - Keelins private beach
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