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Post by nikolaithebeast on Feb 23, 2014 19:53:38 GMT
Confirmed for both synaptizine and Hyperzine, they both do the over time damage they are suppose to.
And then.
Never god damn stop.
Testing on gamegod after taking 30u of synapitizine, he was gaining around 3 toxin a second for about an hour. Alkyizine, Hyronalin, anti toxin, and other such things were ineffective at halting this.
Might wanna fix this shit, as this damage is lethal and unstoppable.
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Post by Skull132 on Feb 23, 2014 20:12:49 GMT
Are you sure they just aren't items with VERY slow metabolism rates? I'll have to run a few tests, but there do exist chemicals like this.
Also, speaking from what I know about the code, what I mentioned above is most probably the reason why this is happening. chemicals have different metabolism rates, the rates at which they burn up in the body. I had a botanist who took a ridiculously low amount of plasticide, which causes damage, and said chemical was in his body for HOURS. I kept him stable through cryo.
And this is a realistic mechanic, as metabolism rates are a real thing. So, without having a chance to check the vars and CONFIRM that the chemical is still present in the body, I'm going to go towards the side of "it's intended". But I can investigate further, if you're curious.
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Post by pkisbest on Feb 23, 2014 23:01:55 GMT
Said chemicals do have a slower rate I'm pretty sure. Synaptizine shouldn't be injected in anything higher then 5 due to the fact that if it's gunna cure something it will do it in about 5-10u. Hyperzine is meant to last a long time. Testin will confirm anyways. Regardless 30 units of anything other then Inaprov and AT shouldn't ever be done anyways but eh
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duck
Anomalist
Posts: 124
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Post by duck on Feb 24, 2014 16:59:15 GMT
It's intended. Synaptizine slowly poisons you and if you take more than like 20 units, it compounds with overdose damage. The metabolism rate is .01, so stuff like antitoxin metabolizes one hundred times faster. If you take too much, ask someone to give you dialysis because you're going to die. Yup.
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Post by nikolaithebeast on Feb 25, 2014 0:53:08 GMT
It didn't Stop. For an hour, game god took the damage. And it would have probably kept going, had the server not went down.
I took 17u of hyperzine. It poisoned me for half an hour before the round ended. Had I not a massive stockpile of anti tox, I'd have died.
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Post by nikolaithebeast on Feb 25, 2014 0:56:17 GMT
Yeah, dialysis didn't work. He continued taking damage while inside, meaning I was unable to actually counter it, or even see if it actually and couldn't see if it even worked. I couldn't keep him out of cryo for more then about twenty seconds.
If this is intended, it's stupid at the least. Two extra of hyperzine meant taking 20 toxin damage every second after five minutes untreated, might be a little...illogical.
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Post by pkisbest on Feb 25, 2014 1:14:29 GMT
Hyperzine is meant to be medicated carefully... It's makes you twitch and shit and that just ain't healthy
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duck
Anomalist
Posts: 124
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Post by duck on Feb 25, 2014 5:47:51 GMT
Here's how you make your hyperzine pills: 30 units. Sugar, sulfur, potassium. Put the large beaker into the chem pill machine. Put all 90 units into the buffer. Delete one unit so you have 89 units. This makes 6 pills at 14.8-something concentration, which is as high as you can get without poisoning yourself. Synap constantly damages you and if you take more than 15 you're pretty much done for. Proper dosage is 48 units antitoxin, 2 units synap in a 50u pill.
Because Synap does last that long.
Overdose damage is -extremely- deadly, and that's kind of how I like it.
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Post by pkisbest on Feb 25, 2014 9:57:24 GMT
Yeah but duck you crazy
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