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Post by shadowdamon on Dec 24, 2013 8:42:32 GMT
Some things I have noticed: Brown webbing vest-does not equip properly, or even equip. Couldn't get it to go into any slot. Dorm lights have to be toggled off then back on to get them to be sync'ed up. Dorm lights also affect whole area rather than per room or just rooms.
(Will post more as I experiment more)
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Post by sgtsammac on Dec 24, 2013 10:38:22 GMT
Some things I have noticed: Brown webbing vest-does not equip properly, or even equip. Couldn't get it to go into any slot. Dorm lights have to be toggled off then back on to get them to be sync'ed up. Dorm lights also affect whole area rather than per room or just rooms. (Will post more as I experiment more) Webbing vest works just fine for me. Are you clicking on your jumpsuit to equip it?
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Post by shadowdamon on Dec 24, 2013 12:22:08 GMT
Wouldnt work for me whatsoever.
Traitor (Free objective) Fails...auto on round end. Unless it has no way of win mode. Won as AI. Failed as Chemist.
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Post by shadowdamon on Dec 24, 2013 12:59:24 GMT
Vest works now, Testing things with space and shuttle with Skull at the moments.
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Post by shadowdamon on Dec 24, 2013 13:42:26 GMT
During play. Raieed disabled a camera yet it disabled a different area of view. Red is camera cut, Green is area affected
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Post by Skull132 on Dec 24, 2013 13:47:10 GMT
Mute point. That coverage is provided by cameras by the bridge entrance, and bar. Overlapping cameras FTW.
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Post by nikolaithebeast on Dec 24, 2013 13:59:42 GMT
Not really a bug but it's super easy to bust into the captains office now.
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Post by shadowdamon on Dec 24, 2013 14:00:51 GMT
But nonetheless the camera is affecting a DIFFERENT area...if its for that area it should be over there.
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Post by Skull132 on Dec 24, 2013 14:21:12 GMT
No, it's not. Cameras provide a full screen of vision. It's difficult to explain, but that's how they are meant to function, and what you showed me is they function. Nothing's broken, everything's working as it should.
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Post by shadowdamon on Dec 24, 2013 15:29:21 GMT
Very Well. Onto other matters then.
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Post by yeahchris on Dec 24, 2013 16:11:24 GMT
Beakers/bottles/anything splashable can be used to splash people no matter where they are in relation to the splasher. This includes through windows, doors, walls, or through the security camera network, with the splasher on central command and the splashee in the captain's quarters.
If you can click on them, you can splash them, regardless of physical obstruction or distance.
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Post by shadowdamon on Dec 24, 2013 17:29:03 GMT
Haha thats usefully evil...Should be fixed ASAP since now I know of it...hehe
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Post by nikolaithebeast on Dec 24, 2013 17:29:31 GMT
Beakers/bottles/anything splashable can be used to splash people no matter where they are in relation to the splasher. This includes through windows, doors, walls, or through the security camera network, with the splasher on central command and the splashee in the captain's quarters. If you can click on them, you can splash them, regardless of physical obstruction or distance. That sounds like the greatest bug ever. Excuse me while I splash vodka on people through the security cameras.
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Dr. Carver
Donator
"It takes surgical precision to sever a jugular before they notice" -Agent Darko, Senior Field Agent
Posts: 280
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Post by Dr. Carver on Dec 24, 2013 18:24:49 GMT
I didn't see it with an unlit version, but the Cigars from vending machines don't show up on your characters sprite.
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Post by shadowdamon on Dec 26, 2013 11:24:46 GMT
Can't use cameras while buckled into a chair. Seems like an odd restriction. Invisible carp attacked me while on asteroid
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Post by nikolaithebeast on Dec 26, 2013 11:35:18 GMT
I can specifically state that leaving the southern escape bay arm into space will lead you directly into the grips of the ghost Experiment 35-b, which can crit unarmored players in 1-2 hits
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Post by shadowdamon on Dec 26, 2013 13:15:07 GMT
And of course fire is still slightly wonky. Set a huge fire and only took minimal damage, test subject survived as well. Damage spiked Hot and Cold.
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