|
Post by notwalker on Dec 6, 2013 4:45:02 GMT
Pros: Great roleplay Provides people free to do their job and chat Allows you to do your own mini-events (Like in the thread about the HoP) Allows the Admins to do admin controlled custom events. A good environment for passive RP (go get a drink, build a station extension, romance a coworker!)
Cons: If no one's interested in passive RP, pretty much an agonizing gauntlet of space carp infestations and radiation storms. Doesn't help in the growth of the playerbase in general. Most jobs do not benefit from extended, and will be left with nothing to do for hours. ex: Medical, security, janitor, engineers, atmos techs, detective Majority of crew become SSD
pro/con: Rounds last somewhere between 2 to 4 hours.
If anyone else has anything they would like to add to either row, I'd be more than happy to do it.
|
|
|
Post by sgtsammac on Dec 6, 2013 6:47:05 GMT
Pros: Allows you to do your own mini-events (Like in the thread about the HoP) Allows the Admins to do admin controlled custom events.
(More to come when I am actually awake and functioning)
|
|
farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
|
Post by farcry11 on Dec 6, 2013 14:20:27 GMT
Pros: A good environment for passive RP (go get a drink, build a station extension, romance a coworker!) Cons: If no one's interested in passive RP, pretty much an agonizing gauntlet of space carp infestations and radiation storms.
|
|
|
Post by danmageddon on Dec 6, 2013 16:52:48 GMT
Woo, a thread for me to slam on the plague of 8-hour extended rounds.
Pros:
Good for admin-hosted events, since there's no antags needing space. Occasionally have blobs, something to do! Sometimes fun for engineer construction or rushing out mechs, though these are generally tasks done for the case of at least doing something since they'll never actually be required. Awesome for botany, xenobiology, anomaly, and other mostly pointless jobs to get their holy grails of dumb things like killer tomatoes or hundreds of silver cores. Good for hugging in lesbay, if you're interested in that sort of thing.
Cons:
Since our server is good at keeping free of grief, they tend to last between 4 and 8 hours by which point the playerbase has plummeted resulting in SSDs by the barrel. Pretty much every core job is pointless since all deal with combating some form of hazard. Nothing exciting can occur without admin interaction. No panic, excitement, development, crescendo, lull, finales, loss, desperation, or any of the other things that come with antagonists and are cornerstones of stories. 'That was a good long shift, guys, our only death was an engineer who went to sleep with his internals on!'. Rarely if ever memorable despite the larger time investment. SS13 ceases to be a game and becomes an IRC chat with a graphic interface. Spess Carp by the shed-load. We got rid of the Portal which was the one interesting thing to use on Extended.
You get enough passive RP even during antag rounds. I dunno about you, but a good Cult round tends to take at least an hour before things go to hell, and the transition is slow and interesting, especially if you're security or a cultist. Same goes for Malf rounds, revolution rounds, and Changelings. All assuming the antags actually play fair and don't just go power-win ganking around, which is against the rules.
|
|
lk600
Head Of Security
Procrastinator by trade...
Posts: 300
|
Post by lk600 on Dec 6, 2013 20:08:20 GMT
I'm not going to post here, as I am only getting angry at the reply's...
|
|
|
Post by nikolaithebeast on Dec 6, 2013 20:36:31 GMT
I do enjoy extended because you can just do whatever, but the lack of a gateway and proper things to explore and do mean we have little if nothing of note to do. Security arrests maybe two people a round, if we are lucky and we have some ijits.
I'm having issues with security turning into a group of guys in black and red doing nothing but talking to other people. In fact, I kept doing random custom events because I watched players just plummet in number when the round got quiet, so I'd toss in a player as a convict or something.
|
|
|
Post by notwalker on Dec 7, 2013 15:28:07 GMT
I'm not going to post here, as I am only getting angry at the reply's... But you should, my biased hatred of extended should give you even more of a reason to defend the game-type.
|
|
|
Post by Curien on Dec 12, 2013 0:57:43 GMT
Pro: Character and Lore Development
With the preposterous, mind numbingly retarded events that occur during your average round, it’s no surprise that most rounds aren’t considered cannon, not only in terms of lore but in player’s character development. This can lead to a little confusion about what interactions you have or haven’t had with another player; maybe you think the dinks you guys had in the last round really happened but they disagree because of the facehugger super-happy-fun time that occured later that round.
Extended rounds provide a fuckaboutery free round for everyone to work on their characters, their character relationships and character development in general; maybe it was a boring shift but you finally roleplayed getting that training your character has been undergoing for a while, or maybe you’ve developed a stronger relationship with another character through events that don’t have to be retconned.
Extended rounds are also a good way for lore development, it doesn’t even have to be through a large, over the top event.
Personally, I like extended rounds, it’s part of the reason why I quite like playing on Hypatia (Yes I know, I’m a traitor, defector and a whore) and I, along with a pretty large player base, can all play extended rounds and have a fun time. I dunno why you guys are so allergic to extended.
|
|
|
Post by faithskirata on Dec 12, 2013 3:41:00 GMT
Yes to character relationship development, no to lore. The full extent of stuff transferring between rounds includes mutually OOC consented character relationships that don't hinge on death and destruction, and admin-approved exceptions like Dan's pirate events.
|
|
|
Post by nikolaithebeast on Dec 12, 2013 4:11:15 GMT
Here's my point.
During extended, you get Raieed attempting to build a laser tag death course. During secret, you get Raieed inside a mech fleeing from a wizard while screaming MAN IN DRESS WITH FIREBALLS.
|
|
|
Post by danmageddon on Dec 12, 2013 11:58:17 GMT
I dunno why you guys are so allergic to extended. I don't think I see myself as allergic to it. Often I'm happy to play for a while, but... 8 hours. 8 hour rounds. Followed by more 8 hour rounds. We've ceased to have a game and fallen into having an IRC chat. The vision for Aurora, as sold by Chaz to me, was to continue the Apollo mindset of having good, solid RP groundwork, getting rid of griefers and discouraging rambo-all-skilled screwups, and on top of that groundwork of good RP, we play the game like it's meant to be played. Where a cult round can build up over an hour or two, with people gradually getting more and more paranoid, or a revolution can be something other than lolflashing. That was what was sold to me. Not 8-hour round after 6-hour round with nothing going on that presents a challenge or a climax or panic or fear or victory or confusion or doubt or mistrust or defeat. I was sold Star Trek, what we're increasingly getting is Jane Austen.
|
|
|
Post by Skull132 on Dec 12, 2013 12:24:24 GMT
"Was sold," is this not the present reality? The only times I see an 8 hour round is during the "void" time, which is usually early evening/late afternoon GMT wise. After that, most rounds usually last for 1-3 hours, and have antags present and active.
|
|
|
Post by danmageddon on Dec 12, 2013 12:41:25 GMT
I'd imagine that's because I exist during void-time. Skewed perceptions.
|
|
lk600
Head Of Security
Procrastinator by trade...
Posts: 300
|
Post by lk600 on Dec 12, 2013 14:25:35 GMT
Fuck it, I'm in a shit mood anyway so why not rant here too? I joined Aurora because of the one thing that is in the title... "Heavy Roleplay". When I end up getting cult rounds, unless there are skilled role player's who are taking the role, its ether going to end up as an extended round as they have died out (What I like) or a kill fest where even characters who would never hurt anyone get involved as the killers, or victims.
It's the same with normal traitor rounds. I am going to take one example that has happens before. Both of my main characters I play (May Izumi and Anna Rose) have no connection to any crime, nore do they have any connection to any important people that would make them good targets. When you have a big crime organization go after some unknown who would never harm or interfere with their operation... where is the sense in that?
This is why I like Extended. There is no bs objectives for people who only play to win. I have only ever seen two or three people lose their objectives on purpose because it would make better RP. So unless if we go through, tweaking how the objectives work, I still think that Extended is better.
|
|
|
Post by notwalker on Dec 12, 2013 21:17:44 GMT
"I don't like it, so we shouldn't have it" is what I'm getting here. Instead of going against something because you don't feel some chaotic organization would kill your character, give more reasoning behind it. The syndicate's goals are mostly chaotic, only a couple of them actually have to do with some espionage and stealing plasma. A majority of them are to lower morale and fuck over the company. Ex: Stealing jumpsuits/hardsuits/murdering people. Fuck, the worst is killing the Ian. Cloakkkk and dagger.
|
|
|
Post by nikolaithebeast on Dec 13, 2013 4:25:43 GMT
"I don't like it, so we shouldn't have it" is what I'm getting here. Instead of going against something because you don't feel some chaotic organization would kill your character, give more reasoning behind it. The syndicate's goals are mostly chaotic, only a couple of them actually have to do with some espionage and stealing plasma. A majority of them are to lower morale and fuck over the company. Ex: Stealing jumpsuits/hardsuits/murdering people. Fuck, the worst is killing the Ian. Cloakkkk and dagger. Nikolai is the most lawful good character you could get and it was really easy to create reasons for his traitoring. They kidnapped his daughter for example, or they've offered to relocate him where nanotrasen won't be after him. Real easy, don't make it 'I'm a bad man'. Make it 'I've got no other choice'
|
|
TimLynn
Lore Master
"Theres only one way to settle this, lets get a lion high off its tits" - Skype 31JAN2014
Posts: 184
|
Post by TimLynn on Dec 14, 2013 2:30:24 GMT
Dec 12, 2013 0:57:43 GMT Curien said:Pro: Character and Lore Development Although this is not an issue that I really care about because to my knowledge they have been getting less and less frequent. I just want to clarify, in a friendly way, that little to no lore is developed in game by extended rounds, although the Bordem may spark some creative welder fuel in one of our brains
|
|
|
Post by nikolaithebeast on Dec 18, 2013 13:59:19 GMT
Well, me and Iceni have been doing this massive bleeding thing for her character and its all been extended...I think. So it does happen, you just have to believe.
|
|