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Post by Dalekfodder on Aug 1, 2014 1:58:27 GMT
Maybe moderators could be moderators and actually make use of voice in your heads? (INSTEAD OF FUCKING AROUND WITH THEM)
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SoundScopes
Developer
The Lazy Coder
Went for a romantic dinner, ended up disturbing the borgs who had their own romantic dinner.
Posts: 137
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Post by SoundScopes on Aug 1, 2014 3:09:21 GMT
Most of the times I have given someone a Subtle Message they have ignored them, only a select few players actually listen to them and most of them don't need to have it done in the first place.
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Post by Skull132 on Aug 1, 2014 5:59:48 GMT
The solution is two-fold.
Point one, we start stepping on toes, and dealing with the crap we can observe. Simple enough.
Point two, people start communicating these issues as they pop up. And we execute point one as a result.
That is how it should work. But it is not, mainly because point two is lacking, partially because point one can be lacking. I can remedy point one myself, and will be moving pieces at some point towards that. Point two? That's up to you lot to square away, I can't do anything beyond preaching, with regards to that.
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Post by forgottentraveller on Aug 1, 2014 9:19:27 GMT
Some partial fix ideas.
Money. This one may not help much, but imurshuns. At current we really only know how much we have in the bank at current. Not what each job is earning except via one post of possibilities in the lore section. Add a note to the player's memory with a rate per hour/weekly set for each job. That way deductions to pay are more 'real'. And some more IC fines for things other than crime. Cargo late fees for improper paperwork or failure to return a crate when asked. Or dumping a monkey down the pipes or something else hazardous. Id doesn't require roll over funds but at least gives players an Idea of how much they are loosing of their hourly/weekly for their fuck ups.
Job care. A possible IC forum section for character review/complaints. As in. Someone does something rather bad in a shift. Gross malpractice as a doctor for example. And gets a demotion or termination paper drawn up and /sent/ to corporate for the appropriate review board [Forum users/moderators only?] to look at and cast a vote on. That would lead to a license termination of that job [job ban] in a particular area. Or even prison time [temp ban/IC temp ban on a certain character if that is even possible?] Making a loss of a job a real issue instead of just next round I am back to fuck around again without regards to my job.
And that is about it for all I can think of to help at the moment.
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Post by Covert0ddity on Aug 1, 2014 13:04:14 GMT
I had thought of the exact same idea, forgotten. The reason why we have so many criminals, heroes, or just downright shitty people on the station is because there are no tangible, feasible consequences for fucking around in character.
Take for example, ____. Most of you maaay remember him but he was basically a character that harassed a lot of people and ended up getting fired. Five times. By me, as captain. The most he was locked up for was 40 minutes, and then he was set loose on the station again.
Now, if we had some form of Employee Rating forum, where we could, ICly, make complaints about characters, or even compliments, ____ could have been off of the aurora/in jail a long time ago.
This would, of course, need to take a lot of things into consideration, as well as need to be heavily watched. Any 'character' bans, so to speak, would need to be approved by the area moderator, and can lead to equally bad IC and OOC punishment if ever abused, say to get a character that rubs you the wrong way off station.
Utilizing this, we can filter out characters who don't do their jobs, who are constant nuisances, or constant fuck ups. Who sit around doing nothing, and the like.
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Post by Rusty Shackleford on Aug 1, 2014 16:13:30 GMT
*cough cough* felix solano *cough cough*
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Post by nikolaithebeast on Aug 1, 2014 19:31:48 GMT
You'd also need to remove a few jobs, due to them being literally just "Workless" jobs. Chaplain, Librarian immediately come to mind, due to religion being just some random asshole yelling about space jesus, or someone playing a more laidback character for roleplay, and librarian literally doesnt have a job, currently.
IAA is actually just a nuisance, and it's either used for RP with others, or to follow security or other people around and piss them off/get in the way of crime scenes.
Psychiatrists are my run-to job for medical, since even though I'm fully prepared to RP psych eval, no one gives a fuck about it and I'm usually left unhindered.
Otherwise, you'll always have a few people just not doing anything.
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Aug 1, 2014 20:40:15 GMT
You'd also need to remove a few jobs, due to them being literally just "Workless" jobs. Chaplain, Librarian immediately come to mind, due to religion being just some random asshole yelling about space jesus, or someone playing a more laidback character for roleplay, and librarian literally doesnt have a job, currently. IAA is actually just a nuisance, and it's either used for RP with others, or to follow security or other people around and piss them off/get in the way of crime scenes. Psychiatrists are my run-to job for medical, since even though I'm fully prepared to RP psych eval, no one gives a fuck about it and I'm usually left unhindered. Otherwise, you'll always have a few people just not doing anything. Chaplain and Librarian are both RP jobs. Meaning their role is meant to be RPed. It's not that they don't provide a service, it's that they are often overlooked. They are measly civilians after all. There is still reason for them to be hired on the Aurora. Librarian doesn't have any books, so how about instead of taking the easy way out and removing him, we get some books? Psychiatrists are literally the most important people on the station. When they go insane say fuck all. IAA IS a nuisance, and their function is often ignored as staff members will only respond to faxes 1 out of a 100 times, unless it's regarding an ERT, which at that point, one would be able to see the situation deserves an ERT anyways. EVEN THEN they do not get their faxes responded to. All it really is is just a guy in a suit telling everyone "Central will hear about this!" When central really. Doesn't. Care. So we can do one of two things; We can get staff to more often reply to the faxes and actually do something, or we can just scrap the whole position. Their role will not be missed.
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Post by XanderDox on Aug 5, 2014 20:45:26 GMT
I have one character who is afraid of pain, unless he is taking it in order for someone younger or female, he works in Security, so he knows he can probably take more of a beating than just another crew member can, and he would try to disarm someone with a fire arm if he was close enough.
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Post by canon35 on Aug 6, 2014 5:15:31 GMT
We just had a failed event where there was a quite a bit of moments where people made choices that in real life, would be incredibly idiotic. So what I'm going to do is tell what some people did, and what someone in real life would probably do. Incident One: Message from CC asking them not to bring weapons to the port we were heading to. What did some people do?: Still brought weapons despite the fact that CC told them bringing weapons would result in drastic action. What someone in real life would probably do: Not bring weapons unless they wanted to be fired and/or arrested.
Incident Two: We got onto the station, found it abandoned, and went into the library to find a monster standing over gibs and two alters nearby. What did some people do?: After security told people to leave, some still stayed just to watch, someone stole a book from one of the alters, and someone even broke a bottle over their own head and tried to kill the monster with it, did not work well and he got his face bashed.(even after that some people didn't leave) What would someone in real life do?: Leave after seeing the monster and the gibs, not steal a book that was on a alter close to the monster, not attack the monster, and leave if they saw the monster bash and nearly kill someone. Incident Three: Part of wall opens up, revealing mysterious maze. What did people do?: people automatically go in to explore and only one person bothered to tell sec, who were trying to keep people out of the library still, kept looking around even after finding a bloody piece of paper with a cryptic message on it, found a bar area with alien remains behind the counter, and found a room with human remains EVERYWHERE(all over the floors of that room, every tile had human remains) along with another monster, and when sec taped off the area and told people not to enter, people still went inside to see for themselves. What would someone in real life do?: Tell security, still stay out of the library, leave if they saw bloody paper(Everyone would know that blood usually means that something bad went down) leave if they saw ANY remains, leave when they saw another monster, and not break police tape to enter and check a room after security told not to enter.
So yes, some people don't take into consideration that what they're doing would make no sense in real life, and that fear RP is a lie.
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