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Post by tuiee on Oct 11, 2013 19:19:01 GMT
I don't carry around black gloves unless I'm going on a lightbulb changing run. I'm not sure why an engi would carry around a high cap cell unless they're giving power boosts to APCs. Keeping wire on your person is fine. In other words, I don't really like engineers that can produce a pair of ready made stun gloves on the fly; especially when I have to deal with engis that think they're mothertruckin' Isaac Clarke. I've had a grudge against hero engis ever since one trashed an antag round I had by taking the law into his own hands and trying to kill my detective for bringing in a ling. Hero Engy is fine. Hero anything is fine. Heroes make for fun stories. Security aren't the only role allowed to actually do anything relating to antags, they're just the best equipped. This guy really soured my opinion on random hero characters. His logic was something along the lines of, "Oh look, that crewmember just ate the CE. Hey, here comes the detective! He's going to arrest him! Better try to beat him to death with a crowbar because the faceless corpse lying on the ground isn't grounds to take anyone in, even when the captain approved it!"
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Post by danmageddon on Oct 17, 2013 19:37:29 GMT
You got into trouble for that, Nik?
Fuck, what the hell were the antags doing to be that bad?
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Post by Curien on Oct 18, 2013 23:23:32 GMT
Surely you wouldn’t be expecting shit to be fucked up at a moments notice; always walking around in a hardsuit does indeed have similarities with a security officer walking around in full riot gear, yes the mechanics of the game do compensate by slowing your movement and a seasoned engineer would be used to wearing EVA gear but the argument that they would always be in a hardsuit because things can go wrong at a moments notice could be applied by security. If someone justified having the sec team always being in possession of riot armour or lethal weapons was “An experienced officer knows that a dangerous situation could arise at any moment” you’d fucking laugh at the stupidity of it.
At green alert, there’s no real reason for an engineer to be wearing a hardsuit unless they are, have been or are going to be EVA within the next few minutes; at green alert the most you should really expect to be repairing is minor damage such as broken windows and maybe the off vending machine after an electrical storm. Remember that each shift is ‘Just another day in the office’ for most people and a highly trained team of syndicate operative, strategic sabotage and bombs exploding around the station is the last thing most people would have been expecting to deal with when they got out of bed that morning, otherwise why the fuck would they even step foot on the station?
Lastly, it’s just shitty engineering etiquette; if you’ve got an engineer sitting in the bar in a hardsuit, one guy jerking off in the dorms and one guy repairing vending machines and your latest arrival has decided to wire the solars, he can’t because three engineers that don’t need hardsuits are preventing him from doing so and EVA is most likely bolted or the suits there may already be taken by engineer two’s jacking buddy. It’s pretty selfish to be in a hardsuit when there’s no need for it and it’s pretty bad RP to wear something so uncomfortable and expensive while sitting in the library reading 50 Shades of Grey.
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Post by danmageddon on Oct 27, 2013 10:50:37 GMT
<abbr>I think the Rule-Of-Thumb of 'If you're wearing a hardsuit, you are on active search for problems' is the best thing to do.
That means roaming around the tunnels looking for meteor damage, checking on departments and so on.
My principle is to go in a round, get my suit on, then roam around looking for problems for a few minutes. If I find one, suit off, check the displays in case something cropped up, then go chill somewhere. If anything problems, I grab my suit, head to fix it, then spend five minutes roaming for more problems.
Seems like I get a good mix of 'Being ready' and 'Being on break' by that kinda logic, and works pretty well for patient antags that keep their heavy sabotage spread out. </abbr>
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Leore
Tertiary Admin
Posts: 158
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Post by Leore on Oct 28, 2013 3:17:20 GMT
When equipping my engineer I always try and imagine how comfortable/uncomfortable this would be. So basically, I don't run around with Meson Scanners always on, as my character would get a headache.
I don't go around in a hardsuit because I was assigned to this station under the impression it was a plasma research station, whereas the only damage we would have to fix is interior damage and those rare hull breaches.
When a meteor shower crashes into the station, I act as if I was trained to deal with this, and I was made aware, but I've never, ever, encountered such a thing.
If I go on break, I put my hardhat and hazard vest away, and my gloves in my pockets, etc etc. I really try to immerse myself in the experience and act out my character's decisions as if they were my own.
As an engineer, you would spend most of your time sitting in the engineering wing looking at the monitors for anything fishy. There's no real reason to go out and search for these hindrances unless one is reported to you, or you find something on the monitor. It's just another day on the job.
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