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Post by kashmore on Jul 21, 2014 4:23:59 GMT
Hi, so I've been playing SS13 on and off since Christmas, Aurora being the only server I play on, and recently I've gotten back into it and have started playing it almost daily. I'm having loads of fun again but I want to try and expand my play style horizon in terms of what I can do and thus I have come to the conclusion that light antagging may be for me. Originally I had the idea of Atmos Antag so that any thefts/spacing I needed to do could go on uninterrupted by pumping N2O out into the air, donning internals, and then waking everyone up after completing my dastardly deeds so I AHelped it and was told that this would be a big no-no as it is too powerful, understandable. So I'm here to ask you great people what Antag jobs I can play that'll be fun when playing and effective when antagging, if you could give me some ideas for Atmos Antag that don't involve a station-wide black out too that'd be appreciated. Sorry for the wall of text but thanks if you took the time to read it.
TLDR; Would like some help with antag jobs that are fun and effective.
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Post by mocheeze on Jul 21, 2014 4:39:58 GMT
If you're a standard traitor and you have to assassinate a character, atmos is a great role if you manage to lock them in somewhere and gas them. Contrary to popular belief, just pumping a gas into the distro loop doesn't cause it to flood everywhere automatically. Some rooms may flood without any interaction on your behalf, but as an atmos tech, you are able to unlock air alarms and make them shove out their toxic contents in whatever room you want- as long as you can reach that rooms air alarm.
If you don't want to be an antag atmos tech, Station Engineer is the next best thing. You have all the tools you could ever need to deconstruct walls, break APCs, release the singularity, etc.
Besides engineering, you can always be security as antag, which is just plain unfair because you get weapons and influence.
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bluesp34r
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Post by bluesp34r on Jul 21, 2014 5:02:53 GMT
The way I see it, is that so long as you don't go overboard, such as flooding the entire station with plasma, or by causing some extra deaths (If there's a couple other guys in a room with your target, you're gonna think twice about plasmaing them)
Other than that, go nuts.
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Post by kashmore on Jul 21, 2014 5:02:52 GMT
So they're the main 3, any other you would recommend or only bother with those? I wanted to possibly antag chemist but people expect you to be in the lab 95% of the time.
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bluesp34r
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Post by bluesp34r on Jul 21, 2014 5:04:00 GMT
You want other jobs that are good for antagging? Science. You're job is literally to make things that kill, namely bombs, weapons, grenades, etc.
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Post by kashmore on Jul 21, 2014 5:04:41 GMT
Jul 21, 2014 6:02:53 GMT 1 bluesp34r said: The way I see it, is that so long as you don't go overboard, such as flooding the entire station with plasma, or by causing some extra deaths (If there's a couple other guys in a room with your target, you're gonna think twice about plasmaing them)Other than that, go nuts.
What'd you mean by go nuts exactly? Because I've had a couple of ideas about using N2O to shutdown certain departments so they don't get in the way but I don't know if that will be seen as atmos grief.
Edit: I'm awful at formatting, sorry.
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bluesp34r
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Post by bluesp34r on Jul 21, 2014 5:09:23 GMT
Don't shut down an entire department, or anything more than entire department, really. Basically, you gotta keep the game enjoyable for your victims too. How enjoyable would it be to find you as a doctor, and all the other doctors suddenly loose consciousness? Not very...Now, there are some RP ways to escalate the situation to gassing a whole department, for example, you could demand some certain goods to be delivered, or a person to be sacrificed to you, or a department's workers, who have no ability to escape (assuming you disable their ability to escape) get N2O in their systems. But again, it's generally bad to gas a department, so try to avoid that.
How to format:
Look at those two tabs below. One says preview, one says BBCode. Click BBCode before you post.
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Post by forgottentraveller on Jul 21, 2014 5:23:57 GMT
So many options. So little time.
Atmos with no AI has a lot of options to kill with. You can set overrides on the amtos alarms to kill remotely from your office is one I like.
Science has a lot of options limited on mostly creativity.
Cargo has the disposals and the shuttle. Or just use a welded locker on the conveyor to space.
Engineering with a use of a few remote signalers you can shock a door just for your victim. And you can set the power high enough to drop them into shock or kill with a single touch.
The librarian has an excellent kill and hiding zone. The chapel can dispose of remains well. Or roast them alive if you want to be cruel. A cook can poison the food. The barman can serve something with an extra kick. And /help/ the comaed drunk person to the dorms to /sleep it off/
Sec and med have it far t easy to manage a constrain or kill.
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Post by mocheeze on Jul 21, 2014 19:36:49 GMT
If you're gonna gas a department to incapacitate people, always use N2. It's invisible and less harmful than C02. N2O is nice but has white particles everyone can see.
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gollee
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Post by gollee on Jul 21, 2014 20:01:08 GMT
Either way, gassing a full department is considered gank.
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witt
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Post by witt on Jul 21, 2014 22:05:27 GMT
Honestly, the best departments to tator in are cargo/civilian as no one really pays attention to you nd a chameleon kit with insert choice of weapon stolen from somewhere can make it look like that jackass sec officer raided medical for a shank.
And as for gassing someone as an atmos tech, plasma is best because the air alarms have a preset ability to filter it, you just need to use your fancy computer to remotely turn it on, Oh and releasing the Singularity is NEVER acceptable ((unless Nar'sie has risen, but that's not important)).
But again, Im old school and I like option A more.
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Post by Rusty Shackleford on Aug 5, 2014 1:44:38 GMT
Now. No matter what job you go with for antagging.
Rusty is always in favor of brutal torture followed by a horrifically drawn out and painful execution. Because pain RP is best RP.
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Post by nbielinski on Aug 6, 2014 20:35:14 GMT
What ever happened to finding your mark in a lonely maintenance hallway and bashing their brains out with a wrench...take the System Shock approach to things and beat people to death with tools.
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Post by veneke on Aug 6, 2014 22:59:36 GMT
If you absolutely have to mess with the air as antag, which you almost never do, then do this: If you're gonna gas a department to incapacitate people, always use N2. It's invisible and less harmful than C02. N2O is nice but has white particles everyone can see. Don't do this: And as for gassing someone as an atmos tech, plasma is best because the air alarms have a preset ability to filter it... Plasma and O2 are the two worst things to atmos antag with. Aside from the normal mess of the air composition you make, and the strain you put the, pretty rickety, waste air system under, plasma and O2 can both start fires. Fire is really, really, awkward to put out and the heat can often linger even after the fire itself has been extinguished. Opening the area up to space doesn't always fix the problem either. Honestly, you shouldn't really ever antag with atmos. If there's a competent atmos tech/engineer on the problem will get sorted... eventually. However, that assumes that chucklefucks don't come along and open the emergency shutters and make a more serious problem out of whatever mess the antag created. No matter how contained that original atmos antagging was, there's always the potential for it to get out beyond that area either through accident or incompetence. If it's plasma or O2, or worse - fire, then it'll quickly become a nightmare lagfest for everyone. The only exception where I'm fully in favour of atmos antagging would be using an emergency tank full of N2. Strap your target down, set his internals up with that can of N2 gas, and then just leave it run. From there you could torture him a bit - remove the mask, wait for him to recover a little bit, put the mask back on - or simply leave him strapped to a chair with a tank full of N2 and just walk away.
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