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Post by Mewoykyinuis on Jul 18, 2014 9:37:53 GMT
EDIT: Reasoning --
Officers are currently the security force on the station. They patrol. They answer calls for help. As such, they are put in situations in which contraband and other crimes occur. Whenever a subject is on scene, and they are required to defuse the situation, they may be required to touch evidence, as a means to calm the scene. They may be forced to chase subjects through tunnels, or to investigate crimes in progress. Currently, they do not have gear to protect against contamination, IE: Gloves. With a simple adjustment to the code, that I have already isolated and inserted the needed strand, they will spawn with gloves, giving them the gear to prevent this case from arising. All thoughts and opinions are welcome.
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Post by PumpkingSlice on Jul 18, 2014 10:50:52 GMT
An officers job is to enforce the law by means necessary to achieve that goal.
An investigation unit's job is to investigate a scene and dictate 'Who/What/Why/Where/When/How'
An investigation unit needs gloves in order to prevent tampering of evidence which is THEIR job to deal with. An officer has NO play in a crime scene, aside from reporting it and securing the surrounding area. Gloves are not required to do that. Officers who tamper are to be spoken with and demoted if continued. NT trains them to NOT be dumb.
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Post by Mewoykyinuis on Jul 18, 2014 11:55:20 GMT
In reality, Police Officers have gloves, Pump. There comes times, when you need to disarm your subject, and that involves holding the weapon. Mistakes happen. Considering this is a simple addition, requiring one line of code, I don't see why it shouldn't be added, other than people don't want officers to have gloves, for reasons I'm not quiet sure.
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Post by PumpkingSlice on Jul 18, 2014 12:16:53 GMT
Well if it can be changed to match that officers can handle evidence then I'm for it. (Regarding our SoP, if it's not already in)
As a note, UK police officers don't have gloves (where I live at least) so there will be differences in what we know and see.
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Post by Mewoykyinuis on Jul 18, 2014 12:21:51 GMT
Pump, the point isn't them handling evidence. If they come upon a crime scene, or a scene in progress, and they have to secure it, via means of force, they usually have to touch things, be it a subject's weapon, or a doorway to secure them. Fingerprints everywhere do not help, moreso when it's their own security force.
I'm not saying they're going to be handling evidence; I'd rather they don't. I'm saying in the event they do, or something happens where they're /forced/ to, they'll have the gear to prevent contamination.
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Post by PumpkingSlice on Jul 18, 2014 12:29:19 GMT
Right. Well now that the point you wished to make is clear, I can understand what you mean.
I'd recommend changing the OP to match what you just stated, as it's more clear and precise for the what your suggestion is.
Other then that, you have a valid point and reason in my eyes.
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Post by Mewoykyinuis on Jul 18, 2014 12:33:59 GMT
Done, Pump.
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Post by Skull132 on Jul 18, 2014 14:06:03 GMT
Or... The detective could simply do his job, and get the prints of the officer who touched it, and simply exclude them?
EDIT: from what I've seen of police in reality, they don't wear gloves as you intend them. They, again, from what I've observed, have a box of later gloves (disposable) somewhere in a patrol car, or something. Which are then used to, if necessary, search a scene for immediate evidence (let's say they're tracking someone, they want to look, but not disturb).
While conducting action against an assailant, however, I have not seen any of them wear gloves.
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Post by Dalekfodder on Jul 18, 2014 18:31:56 GMT
Ok tbh I don't think that sec officers would be trusted enough for that, I mean that thing is so op leaves no fingerprints at all. Me thinks it'd cause some balance issues aswell within the game.
+ Me thinks IRL they do as Skull said so me voet is still noe.
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Post by PumpkingSlice on Jul 18, 2014 19:36:45 GMT
They do pretty much what Skull has said. While the idea is fine and dandy, we need to think about this point.
This is NT security. It's not a police force. Yes, whilst we may compare and show the similarities, they're still two fairly different things.
A way to avoid confusion would be that the officer touching the evidence, states it and why.
I'm not entirely sure, and it MAY? Be abusing game mechanics/lack of rp? But I think pulling the item or picking it up with the evidence bag, does not leave your finger prints.
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bluesp34r
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Post by bluesp34r on Jul 19, 2014 3:03:59 GMT
See, if it leaves fibers on it anyways...I mean, it still adds some complications for the detective. Officers have evidence bags, but only the competent ones remember to get it out of the dispenser. To be honest, I feel that if we were to give out gloves to officers, it would just encourage the bad ones to touch everything.
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Post by atoaster on Jul 20, 2014 23:47:54 GMT
You have to remember that sometimes police taping off an area and waiting for Forensics to show up isn't always viable. Crew members will break the tape and run in to look at the evidence nine out of ten times. Most officers will pick up the item sans an evidence bag for reasons I do not know.
Giving officers gloves would greatly help mitigate contamination of the crime scene. As for the police not using gloves at crime scenes, that is true. This is due to the massive (well maybe not massive) forensics departments within departments that have to cover specific crime types. (Narcotics and Homicide to name two.). SS13 has a single forensics specialist who, despite popular belief, can't be in two places at once.
In conclusion, +1.
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