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Post by Casperf1 on Jul 6, 2014 23:07:00 GMT
TL;DR. Should we add a message to the call shuttle button confirming that all other alternatives have been suggested?
So, me and Viking were talking earlier about a situation that involved a griefer exploding the toxins mixing room and the Director's office. Naturally leaving a large hunk of the department open to space. Instead of the crew utilizing the currently available atmospheric technician who was opting to help, or sending for an ERT through the ID swipe machines available in the Head's offices, they instead decided on a shuttle.
A shuttle would cost a lot of money, as the shift is effectively being ended early for something that, 90% of the time, can be fixed by the engineers on-staff.
Therefore, this suggestion is basically one to add a message to the call shuttle screen. Something that subtly suggests heads to explore other, alternative means of dealing with the situation, as opposed to simply ending the shift. Something along the lines of: "An emergency shuttle will be deducted directly from employee' annual salary, we recommend exploring alternate methods before committing to this action (such as an Emergency Response Team). Are you sure you wish to continue?"
An ERT can actually be called IC'ly without the need for admin intervention via the keycard things, and I personally believe that doing so makes much more sense than immediately dispatching a shuttle over something that can be fixed. So- yeah. Agree/Disagree? Poll's up top.
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bluesp34r
Moderator
Tsundere
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Posts: 509
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Post by bluesp34r on Jul 6, 2014 23:18:47 GMT
I'm thinking maybe.
We all get it that the shuttle costs money and such, yeah, I'm not sure if a reminder will actually consider it any more. A good head already considers the value of ending the shift for the scenario and judges reasonably anyways. If they can't do that, they don't deserve to be a head. But I suppose it wouldn't hurt to remind them?
Also, what I hate most is when something arises that could be an obstacle in the game, such as a virus spreading, an explosion somewhere, or just nothing happening in an extended round, and the votes for a transfer go up for something that can be easily resolved. I feel like that should be addressed as well.
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Post by PumpkingSlice on Jul 6, 2014 23:32:52 GMT
I personally dislike how the shuttle call is seen as the first option. It is there for an emergency as the name instates. A SINGLE engineer can fix 90% of structural/atmospheric problems ALONE. A SINGLE doctor can cure a station wide virus. A SINGLE other things can solve problems too. I can confirm this as I have done it myself and seen it done by others. NanoTrasen does NOT care for your lives, they care about their research. They do not want to waste money because we have heads of staff who are super super nice nice, no that is silly and not business minded. Tackle the situation. If it is not easy, seek advice or assistance from central command via the fax consoles. If that does not help, call the ERT, it costs less or send an emergency message. If all that fails, Central probably does not want YOU coming back to THEM until the situation is resolved.
I also dislike how the OOC transfer function is being used to solve IC matters. An emergency shuttle should only be called if problems such as, atmospherics has been annihilated occurs or the station/crew have received sufficient damage count and no other options are available. Central Command is a HUB. Take the problem to the HUB, you fuck over the entire sector.
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Post by Dalekfodder on Jul 7, 2014 1:08:22 GMT
I support everything Pumpking says. We should have routine shuttles!
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bluesp34r
Moderator
Tsundere
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Post by bluesp34r on Jul 7, 2014 1:11:22 GMT
Like a shuttle that comes along every X-Y hours? Sounds good to me.
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Post by sgtsammac on Jul 7, 2014 1:21:01 GMT
My gripe with the "routine shuttle" idea, is that other than emergency evac, how the hell are rounds meant to ever end without admin intervention.
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Post by PumpkingSlice on Jul 7, 2014 1:50:57 GMT
I'm going to presume they meant an automated shuttle call.
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Post by Dalekfodder on Jul 7, 2014 2:05:47 GMT
Yes automated shuttle at X, we can add a new shuttle that is not emergency shuttle, even it exists in baycode it's just hidden. It'll need som sound files tho'.
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Post by Casperf1 on Jul 7, 2014 2:17:43 GMT
I'm not entirely sure I understand this automated shuttle thing. Does that imply that a transfer is automatically initiated after say- two hours? And that players have no say in whether they want the round to end or not?
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Jul 7, 2014 2:21:04 GMT
Maybe it can be a randomized number from a range? One round lasts 3, one round lasts 5...etc.
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Post by PumpkingSlice on Jul 7, 2014 2:23:17 GMT
I must agree with Casper on this. The OOC vote is for when a round is deemed to stale or void. An automated forced shuttle would just upset players and act as a hindrance.
All that is probably required is that players, specifically heads of staff, are taught upon the ooc factors within this matter. What would be advisable per scenario. Stricter rulings may be beneficial too. Thus it would stop the CMO thermiting to the spare ID because 2 security officers vs 6 nuke squad operatives. If you're not trained to deal with it, don't. Act as a victim for the sake of the round.
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Post by VikingPingvin on Jul 7, 2014 6:33:06 GMT
I don't get this automated shuttle thing. It will end the round even if there is great fun for ALL the players...unnecesary.
If you really want to make an automated shuttle, make it to take some back to CC RP there a bit, then come back to Aurora Station. The round ending auto-shuttle is dull in my opinion.
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Post by Dalekfodder on Jul 7, 2014 12:30:58 GMT
Tbh its not any different atm. 7 of the players vote for round when 8 votes for transfer boom all the effort is ded.
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Post by VikingPingvin on Jul 7, 2014 12:42:59 GMT
But then, if no one wants the round to end...( NO ONE ) It would still end. Point is, idea not functional.
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lk600
Head Of Security
Procrastinator by trade...
Posts: 300
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Post by lk600 on Jul 7, 2014 13:06:40 GMT
I'm thinking maybe. We all get it that the shuttle costs money and such, yeah, I'm not sure if a reminder will actually consider it any more. A good head already considers the value of ending the shift for the scenario and judges reasonably anyways. If they can't do that, they don't deserve to be a head. But I suppose it wouldn't hurt to remind them? Also, what I hate most is when something arises that could be an obstacle in the game, such as a virus spreading, an explosion somewhere, or just nothing happening in an extended round, and the votes for a transfer go up for something that can be easily resolved. I feel like that should be addressed as well. I've always liked the idea that a shuttle transfer is ONLY used when the game is 100% unplayable. The station has no walls... No one left alive who can fix the massive hole in arrivals... the game is literally broken and needs to be fixed on a restart. I get sick of votes winning because people just dont want to play anymore. They seem to forget that yeah, 7 out of 12 people are wanting to stop playing because they are 'board', but the other six are still there wanting to RP! Back on the first note though, I cant remember the last time ERT was called! People always just jump to running away and never give a proper rescue a chance. More RP can be done when being rescued by the ERT. It adds more closure than just calling the shuttle. Hell... it would be just as cool if at some points the ERT are ready on the escape shuttle as it is called. If you wait on the shuttle at Centcom while it gets to the station, on arrival, you TP over to the shuttle on the station.
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Post by PumpkingSlice on Jul 7, 2014 13:15:09 GMT
What I may start doing as a Captain/HoS is bust down upon other heads of staff who attempt to do such things as calling the shuttle when not required. The busting will be to an extent of course. Explain to them how they are breaking procedures and if required, take necessary action to stop them. Decisions as such are required to think of OOC factors, not IC.
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Post by Casperf1 on Jul 7, 2014 14:47:32 GMT
I also hate how a transfer is called OOC'ly when there is an IC issue. However, there are a few situations where it is unavoidable, such as when there are no heads, doctors, active engineers etcetera.
Another thing I that might be a good idea is reprimanding/talking with Heads of Staff who are doing this. I agree with LK on the fact that calling an ERT is a lot better than just a restart and can add a lot of memorable things to the round, giving definitive closure for those involved.
And I am personally not in favour of the automated shuttle at all. Sometimes we get votes where at least 80% of the players are still voting for continue; an automated call would end the system we have in place that I think works quite well.
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Post by Skull132 on Jul 10, 2014 12:19:19 GMT
Prompts are relatively easy.
How annoying do we want to get, and how many do we want to issue?
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Post by Casperf1 on Jul 12, 2014 0:16:02 GMT
I personally think two would be fine. But considering in all likelihood, it won't make a great deal of difference, one would do just as well.
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Post by nikolaithebeast on Jul 12, 2014 4:11:22 GMT
Idea. Add turrets onto the shuttle.
Then when they try to end the round early.
BLAM BLAM MOTHER FUCKER.
I'd like to see the ability to stay around on centcomm and hang out and shit. It'd be nice.
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