mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Oct 4, 2013 11:29:38 GMT
Well, xenoarcheologists, should be mining and collecting core samples, aswell as artifacts, but the ones who study them are the anomolists, but I'm kinda edging towards agreeing with Dan here, although I love the mining Job.
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Post by tuiee on Oct 4, 2013 16:37:24 GMT
Unless we gave mining some more meat it really isn't that useful in its current location. Sure, as QM I love to rebuild cargo into Fort Kickass using plasteel from the asteroid, but mining and science could do great things together if they were both in the same department.
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Post by yeahchris on Oct 5, 2013 19:56:16 GMT
Already suggested the use of explosives in mining to Tool. I think it's a great idea.
The griefer argument simply does not hold water. If we removed everything that has griefing potential from SS13 we'd end up with no items. As it is, you don't need to mix toxins or go down to the mining colony to end up with a bomb to grief with -- it's called a fuel tank.
I think there should be rock walls in the asteroid that need to be blasted through. Would be awesome. Would give miner antags more options.
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Post by breadite on Oct 5, 2013 20:04:45 GMT
I would have to disagree with moving Mining into science. If I remember right it's primary objective is to supply science with plasma for research but it's also meant to supply the station with materials The whole station So it should also be gathering Plasteel, metal, and glass for engineering as well And possibly anyone else who's been cleared for materials. So it should be bringing materials back for the cargonians to separate and distribute as needed. Personally the only times I've delivered materials as a miner was if cargo was understaffed, busy, dead, or SSD, or if science had something for me to pick up anyhow.
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Post by nikolaithebeast on Oct 6, 2013 11:12:31 GMT
Already suggested the use of explosives in mining to Tool. I think it's a great idea. The griefer argument simply does not hold water. If we removed everything that has griefing potential from SS13 we'd end up with no items. As it is, you don't need to mix toxins or go down to the mining colony to end up with a bomb to grief with -- it's called a fuel tank. I think there should be rock walls in the asteroid that need to be blasted through. Would be awesome. Would give miner antags more options. Third time now. YOUR USING PLASMA. FOR THE SLIM CHANCE OF FINDING MORE PLASMA.
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Post by yeahchris on Oct 8, 2013 21:07:34 GMT
Already suggested the use of explosives in mining to Tool. I think it's a great idea. The griefer argument simply does not hold water. If we removed everything that has griefing potential from SS13 we'd end up with no items. As it is, you don't need to mix toxins or go down to the mining colony to end up with a bomb to grief with -- it's called a fuel tank. I think there should be rock walls in the asteroid that need to be blasted through. Would be awesome. Would give miner antags more options. Third time now. YOUR USING PLASMA. FOR THE SLIM CHANCE OF FINDING MORE PLASMA. Not relevant. Where did I say plasma bombs? I didn't say plasma bombs. Could be C4. Could be chemistry based. Could be ordered from cargo and then unlocked by the Captain/Quartermaster. Could be any number of things. Don't be a naysayer just for the sake of it.
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Post by nikolaithebeast on Oct 9, 2013 20:36:47 GMT
Third time now. YOUR USING PLASMA. FOR THE SLIM CHANCE OF FINDING MORE PLASMA. Not relevant. Where did I say plasma bombs? I didn't say plasma bombs. Could be C4. Could be chemistry based. Could be ordered from cargo and then unlocked by the Captain/Quartermaster. Could be any number of things. Don't be a naysayer just for the sake of it. That's even worse. C4. You really think giving a antag item made to blow through walls(and single tiles) is a good idea. That would make even less sense, mate.
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Post by yeahchris on Oct 10, 2013 1:11:17 GMT
Yes, I think that using explosives in mining would be fun (spicing up what is otherwise a relatively dull job), realistic, and would add a wide range of options (and possibly even RP) for antagonists. I don't even vaguely understand your line of reasoning. I'm honestly not sure there even is a line of reasoning.
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Post by breadite on Oct 10, 2013 2:55:57 GMT
He's saying that, as of current, there's no explosive with enough boom in it that doesn't require plasma that would make sense to use for mining.
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Post by nikolaithebeast on Oct 10, 2013 16:46:35 GMT
Exactly. I think the only option are plasma bombs. Which don't make sense, as you'd be getting a diminishing return. And c4 is even less logical, as it's a breaching item. I understand the point, but making a new type of bomb just for a job that you can do with mechs doesn't make that much sense.
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Post by nikolaithebeast on Oct 10, 2013 16:47:13 GMT
Exactly. I think the only option are plasma bombs. Which don't make sense, as you'd be getting a diminishing return. And c4 is even less logical, as it's a breaching item. I understand the point, but making a new type of bomb just for a job that you can do with mechs doesn't make that much sense. I repeat myself a lot. By god. I am a fucking idiot.
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Post by yeahchris on Oct 10, 2013 20:41:06 GMT
Hence why it would be a good idea to add tiles which are unbreakable by conventional means to the map, to give smaller blast area explosives some utility. God forbid we give the job more layers than running into a wall in or outside of a mech.
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Post by nikolaithebeast on Oct 10, 2013 22:30:27 GMT
It is a fairly...boring job, I agree. It needs a sensor device that let's you find things, random hazards like some kind of explosive/poisonous/acidic ore thing that would act as a trap.
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