Post by bluesp34r on Jun 17, 2014 20:15:58 GMT
Now first of all, someone is going to call me out for making this thread due to what happened last round. And I'm going to address that. That is only partially true. The recent round after this thread was awful. However, it was like virtually every other rev round we've had ever. It's merely an example of how low these things can go. I remember a while ago, there was a rev round that resolved awfully, and there was outcry of how much everyone suddenly hated this gamemode. There was talk of a discussion thread that never actually happened, but I have done it now as I feel that it needs to be at least talked over.
What I hate most about rp-revolution is that it basically encourages mass chaos. Now, don't get me wrong. I'm not saying that having some chaos here and there is anything bad. It can even be great! It can make a good RP situation, but everyone has to be RP'ing it right. Everyone. The thing is when one little domino gets out of place, the whole situation collapses. All it takes is one person randomly, silently beating up someone for whatever reason and then it escalates into a full-scale free-for-all. You might find that enjoyable. You might be thrilled to grab whatever toolbox you can find and beat everyone senselessly for your own protection, and that's fine. But look at it in a RP sense. A little bit of chaos works, but then you got people breaking shit, people breaching windows, people ganking left and right. A chaos at this level cannot possibly yield any RP memories. A bunch of characters breaking shit will not be something that sticks in my memory for a good reason.
Much of the community here has expressed dislike over the gamemode. As I listed above, it is a poor round for roleplaying. Your characters won't get nearly as much interactions out, and when do get to interact, it might be something lesser in a RP sense. Much of the standards of the game is warped when a round of rev takes off. Usually, the heads, namely security and captain will get abusive with their power, publicly execute known revolutionaries, toss people into permanent holding, etc. Let's talk about that. Permanent holding for walking out in a hallway? Come on. I hate that so damn much. A PERMANENT holding until the shuttle. That means it's up there with murder, grand theft, etc...for just walking out of a hallway. And to some people, assistants, bartenders, chefs, librarians, chaplains, anyone else who has their workplace SHUT DOWN because it's a leisure area, have nothing to do for the whole entirety of the shift. I feel that that's wrong, because there is always a round where someone gets tossed in permanent holding for walking, usually the jobs I stated right then, and they cry out that "You can't do that! That breaks space law!" And it does! But it's overlooked. The curfew I hate so much, because it never does what it's intention is to do; Encourage hard work. Sure, maybe it's just there to get the crew a little angered up before charging on the bridge, but still. Is it really necessary?
Our characters would act differently than they would here in this gamemode. Since nobody would dare to start up an uprising without a really good reason, heads off staff players take it upon themselves to encourage them in most cases. They start acting differently on purpose to rile up the crew, like executing someone who would've been left alive normally. They try to be assholes on purpose, and it tends to work. But, in a sense, that alters what the characters would normally do in a situation like this. I think most of you might be okay with having your character be a bit meaner, but I think it should be addressed as well. How the characters have to change in order to get a result. And when the heads are the nice ones, like "Let's just try to get through it, I know we can!" type of attitude, they are still killed off by the revs anyways. Actually, the softer ones are usually an easier target as they aren't as aggressive. So when the revs get their shit together and start striking, that friendly CMO who hates the lockdown just as much as anyone else, will get it. Mainly because she's a target as well. Basically, everything results in death, lack of cooperation, insanity, and actions our characters would never do being done in a minute's notice.
On to the antagonists, the revolutionaries. Their goal is to gather as many crew members as they can and take down the heads off staff for cutting their pay. So here's the problem. They never communicate. Ever. They might get a few loose bands together to go around and complete their objectives (Which is always to kill. Never to capture alive. Rarely to convert) as a small band, but then there's another group trying to do the exact same thing. And they don't know about eachother at all. This leads to massive confusion and murderboning, as one group is trying to just be like "Let's take them down, but keep them alive..." while another group (Or often just one single person!) goes in and kills them in the name of justice. The reason they can't communicate well is that they have no private relay, everything is monitored. So there is nothing they can do to remain discrete about it. A revolution in history has never happened in a night (Unless some history nut is coming here to prove me wrong, which I probably am in maybe one or two cases...) so why would it happen in a shift? On top of that, the usual theme of the revolution usually makes me cringe. They always end up with something cliche, like for justice or for revenge, so they kill all the heads in the names of justice and revenge over a paycheck cut that Central Command imposed on them. One round, for instance, There was a group of about 3 or 4 people in armor and crude weapons declaring themselves "The People's Liberation Army of Aurora Station". They went from escape hallway down to the brig in an attempt to kill the HoS, killing anyone in their path. Also, the HoS was long dead at the hands of some other revolutionary. But come on. the PLA of Aurora? Things like that make me sigh. I don't know if anyone else has an issue with it, but I feel it should be stated.
Of course, not all rev rounds have to be bad. And I have been in maybe one or two good ones. Here is one I remember from a different server. It started off with people announcing a "red tide", which was some sort of communist thing. So they got a theme. Pretty basic, but okay. Nobody really cared much for them. About 30 minutes later, I'm alone in the bar, and I see three armored people walk in. They try to inject me with some kind of DNA enzyme. I resist, but they eventually force it on me. Turns out, the communists had taken the DNA of their designated leader and made it so that they all looked like him. So that they were all truly equal now. Most of the station got morphed by their minions, and nobody could tell who was the real one except those in on it! The shuttle arrived, 4 survivors total after a bloody civil war and only 1 of them was themselves and not some weird cat-person. Now let's take a look at that. They had a theme. They obviously fluffed up something before they revolted. They were coordinated. There was no lockdowns or anything so maybe that could have been a factor in it? And they all delivered good, memorable roleplay because I can remember it now! Maybe we could have our rev rounds be a bit more like that?
Now that I have finished stating my opinion, you guys are free to state yours. Also, solutions to our little "problem" with rev. Should we revise the way the round goes? Revise the system? Or do we just scrap it all? Is it fine as it is?
What I hate most about rp-revolution is that it basically encourages mass chaos. Now, don't get me wrong. I'm not saying that having some chaos here and there is anything bad. It can even be great! It can make a good RP situation, but everyone has to be RP'ing it right. Everyone. The thing is when one little domino gets out of place, the whole situation collapses. All it takes is one person randomly, silently beating up someone for whatever reason and then it escalates into a full-scale free-for-all. You might find that enjoyable. You might be thrilled to grab whatever toolbox you can find and beat everyone senselessly for your own protection, and that's fine. But look at it in a RP sense. A little bit of chaos works, but then you got people breaking shit, people breaching windows, people ganking left and right. A chaos at this level cannot possibly yield any RP memories. A bunch of characters breaking shit will not be something that sticks in my memory for a good reason.
Much of the community here has expressed dislike over the gamemode. As I listed above, it is a poor round for roleplaying. Your characters won't get nearly as much interactions out, and when do get to interact, it might be something lesser in a RP sense. Much of the standards of the game is warped when a round of rev takes off. Usually, the heads, namely security and captain will get abusive with their power, publicly execute known revolutionaries, toss people into permanent holding, etc. Let's talk about that. Permanent holding for walking out in a hallway? Come on. I hate that so damn much. A PERMANENT holding until the shuttle. That means it's up there with murder, grand theft, etc...for just walking out of a hallway. And to some people, assistants, bartenders, chefs, librarians, chaplains, anyone else who has their workplace SHUT DOWN because it's a leisure area, have nothing to do for the whole entirety of the shift. I feel that that's wrong, because there is always a round where someone gets tossed in permanent holding for walking, usually the jobs I stated right then, and they cry out that "You can't do that! That breaks space law!" And it does! But it's overlooked. The curfew I hate so much, because it never does what it's intention is to do; Encourage hard work. Sure, maybe it's just there to get the crew a little angered up before charging on the bridge, but still. Is it really necessary?
Our characters would act differently than they would here in this gamemode. Since nobody would dare to start up an uprising without a really good reason, heads off staff players take it upon themselves to encourage them in most cases. They start acting differently on purpose to rile up the crew, like executing someone who would've been left alive normally. They try to be assholes on purpose, and it tends to work. But, in a sense, that alters what the characters would normally do in a situation like this. I think most of you might be okay with having your character be a bit meaner, but I think it should be addressed as well. How the characters have to change in order to get a result. And when the heads are the nice ones, like "Let's just try to get through it, I know we can!" type of attitude, they are still killed off by the revs anyways. Actually, the softer ones are usually an easier target as they aren't as aggressive. So when the revs get their shit together and start striking, that friendly CMO who hates the lockdown just as much as anyone else, will get it. Mainly because she's a target as well. Basically, everything results in death, lack of cooperation, insanity, and actions our characters would never do being done in a minute's notice.
On to the antagonists, the revolutionaries. Their goal is to gather as many crew members as they can and take down the heads off staff for cutting their pay. So here's the problem. They never communicate. Ever. They might get a few loose bands together to go around and complete their objectives (Which is always to kill. Never to capture alive. Rarely to convert) as a small band, but then there's another group trying to do the exact same thing. And they don't know about eachother at all. This leads to massive confusion and murderboning, as one group is trying to just be like "Let's take them down, but keep them alive..." while another group (Or often just one single person!) goes in and kills them in the name of justice. The reason they can't communicate well is that they have no private relay, everything is monitored. So there is nothing they can do to remain discrete about it. A revolution in history has never happened in a night (Unless some history nut is coming here to prove me wrong, which I probably am in maybe one or two cases...) so why would it happen in a shift? On top of that, the usual theme of the revolution usually makes me cringe. They always end up with something cliche, like for justice or for revenge, so they kill all the heads in the names of justice and revenge over a paycheck cut that Central Command imposed on them. One round, for instance, There was a group of about 3 or 4 people in armor and crude weapons declaring themselves "The People's Liberation Army of Aurora Station". They went from escape hallway down to the brig in an attempt to kill the HoS, killing anyone in their path. Also, the HoS was long dead at the hands of some other revolutionary. But come on. the PLA of Aurora? Things like that make me sigh. I don't know if anyone else has an issue with it, but I feel it should be stated.
Of course, not all rev rounds have to be bad. And I have been in maybe one or two good ones. Here is one I remember from a different server. It started off with people announcing a "red tide", which was some sort of communist thing. So they got a theme. Pretty basic, but okay. Nobody really cared much for them. About 30 minutes later, I'm alone in the bar, and I see three armored people walk in. They try to inject me with some kind of DNA enzyme. I resist, but they eventually force it on me. Turns out, the communists had taken the DNA of their designated leader and made it so that they all looked like him. So that they were all truly equal now. Most of the station got morphed by their minions, and nobody could tell who was the real one except those in on it! The shuttle arrived, 4 survivors total after a bloody civil war and only 1 of them was themselves and not some weird cat-person. Now let's take a look at that. They had a theme. They obviously fluffed up something before they revolted. They were coordinated. There was no lockdowns or anything so maybe that could have been a factor in it? And they all delivered good, memorable roleplay because I can remember it now! Maybe we could have our rev rounds be a bit more like that?
Now that I have finished stating my opinion, you guys are free to state yours. Also, solutions to our little "problem" with rev. Should we revise the way the round goes? Revise the system? Or do we just scrap it all? Is it fine as it is?