Post by Mr. Majestic on May 20, 2014 19:11:00 GMT
So, time for some Majestic ideas!
1. The S.A.I.P.P.U.
I would appreciate if someone passed along a better name; right now I have it as the Station Artificial Intelligence Physical Presence Unit (sai-poo, deal with it). This will allow the AI to assist in more ways than you think. The sai-poo will sit in the in the AI core on round start and can only be controlled by the AI, should there be one installed during the round or a beginning AI. Due to the fact that there can be multiple AIs on the station, a sai-poo will be able to be built in Robotics, but with a required circuit board achievable by level 4 data theory in research. The sai-poo can be serviced like any cyborg, but the panel cannot be unlocked by a roboticist, only a AI, RD or Captain can unlock the panel. When emagged, the sai-poo will allow any idea to unlock it’s panel. The sai-poo will generally have less durability than your average cyborg, but will have a lager battery life (with a hyper-cell inserted in the spawned one at round start, but whoever is building one can put in a different cell). The sai-poo can recharge in any cyborg recharge station, and has modules just as a cyborg. But the sai-poo can pick stuff up, because it has hands. I think such a addition to the game will give the AI more of a presence to the people on station, as well as making it more fun for the player playing the AI and the players playing the crew that the AI serve. This could also result in some malicious or mischievous fun should the AI receive new laws in a less-than-legal way or a malf round.
Here I have for you the sketch that I produced in my boredom that started the whole idea, as well as the sprites:
2. Spiderbot hat
This is a rather small idea. You know how you can wear diona as your chick-magnet hat? Well why not the spiderbot! I don’t know about you, but riding around on a dude’s head or having a spiderbot thing as my hat of awesomeness sounds cool. And this’ll let roboticists relate to botanists, where they can meet and let their hats make friends. Also, while I’m at it, an improved spiderbot code won’t hurt. Just make it identical to the code of a diona nymph and cut out a few bits… like the backpack/mask wearing parts (which I think should be removed from diona as well. They can wait till they evolved to get the goods).
Picture
3.PDA utilities!
Come on… This the future! Our PDAs should be able to do more than just… what they are doing now. First off, cameras, obviously less quality than the actual camera of course (maybe only a one tile capture range other than a 9 tile?). It can function quite simply, with a picture folder button where you can view pictures which then pop up like viewing a photo in your hand. Also, we want to make sure there is a limit on photos available on the PDA to make sure people don’t spammit with like 200 pics. Maybe 9 pic limits till it starts auto deleting? Also, being able to attach pictures to messages would be amazing, though this can only be accessed by picking the PDA up, going to the message program typing your message and hitting the “attach picture” button that could work just like the newscaster.
The next PDA utility… Game cartridge! This is basically the arcade game on the go, minus the prizes of course. Maybe it could have a high score setting, like a manifest but instead of your job it gives you a score. Score can be determined by how much health you have when the enemy you killed is dead. The cartridge can be like any other, pop it in and use it. It can be produced by science, found in dorms and popped out by arcade machines as a prize.
Next (and last) one: Recorder! Functioning just as the normal recorder would only with half the memory space and no printing of transcripts ability. I’d like to record my drunk friend to embarrass them later but don’t have a recorder. Oh no! But yay! I have the program on my PDA!
Maybe the camera and recorder can be kept on a cartridge, like the extra programs cartridge and the value-pak.
That concludes my ideas. Take from it what you will.
1. The S.A.I.P.P.U.
I would appreciate if someone passed along a better name; right now I have it as the Station Artificial Intelligence Physical Presence Unit (sai-poo, deal with it). This will allow the AI to assist in more ways than you think. The sai-poo will sit in the in the AI core on round start and can only be controlled by the AI, should there be one installed during the round or a beginning AI. Due to the fact that there can be multiple AIs on the station, a sai-poo will be able to be built in Robotics, but with a required circuit board achievable by level 4 data theory in research. The sai-poo can be serviced like any cyborg, but the panel cannot be unlocked by a roboticist, only a AI, RD or Captain can unlock the panel. When emagged, the sai-poo will allow any idea to unlock it’s panel. The sai-poo will generally have less durability than your average cyborg, but will have a lager battery life (with a hyper-cell inserted in the spawned one at round start, but whoever is building one can put in a different cell). The sai-poo can recharge in any cyborg recharge station, and has modules just as a cyborg. But the sai-poo can pick stuff up, because it has hands. I think such a addition to the game will give the AI more of a presence to the people on station, as well as making it more fun for the player playing the AI and the players playing the crew that the AI serve. This could also result in some malicious or mischievous fun should the AI receive new laws in a less-than-legal way or a malf round.
Here I have for you the sketch that I produced in my boredom that started the whole idea, as well as the sprites:
{sai-poo}
2. Spiderbot hat
This is a rather small idea. You know how you can wear diona as your chick-magnet hat? Well why not the spiderbot! I don’t know about you, but riding around on a dude’s head or having a spiderbot thing as my hat of awesomeness sounds cool. And this’ll let roboticists relate to botanists, where they can meet and let their hats make friends. Also, while I’m at it, an improved spiderbot code won’t hurt. Just make it identical to the code of a diona nymph and cut out a few bits… like the backpack/mask wearing parts (which I think should be removed from diona as well. They can wait till they evolved to get the goods).
Picture
{Spiderbot}
3.PDA utilities!
Come on… This the future! Our PDAs should be able to do more than just… what they are doing now. First off, cameras, obviously less quality than the actual camera of course (maybe only a one tile capture range other than a 9 tile?). It can function quite simply, with a picture folder button where you can view pictures which then pop up like viewing a photo in your hand. Also, we want to make sure there is a limit on photos available on the PDA to make sure people don’t spammit with like 200 pics. Maybe 9 pic limits till it starts auto deleting? Also, being able to attach pictures to messages would be amazing, though this can only be accessed by picking the PDA up, going to the message program typing your message and hitting the “attach picture” button that could work just like the newscaster.
The next PDA utility… Game cartridge! This is basically the arcade game on the go, minus the prizes of course. Maybe it could have a high score setting, like a manifest but instead of your job it gives you a score. Score can be determined by how much health you have when the enemy you killed is dead. The cartridge can be like any other, pop it in and use it. It can be produced by science, found in dorms and popped out by arcade machines as a prize.
Next (and last) one: Recorder! Functioning just as the normal recorder would only with half the memory space and no printing of transcripts ability. I’d like to record my drunk friend to embarrass them later but don’t have a recorder. Oh no! But yay! I have the program on my PDA!
Maybe the camera and recorder can be kept on a cartridge, like the extra programs cartridge and the value-pak.
That concludes my ideas. Take from it what you will.