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Post by frances on Aug 17, 2014 5:20:08 GMT
Since people really like green text, I came up with a quick idea that would allow us to reward people for accomplishing good roleplay, rather than for accomplishing objectives. Basically, Antag Points would be a count of votes that an antag player amasses through rounds. At the end of each round, as antags are announced, players get a choice to vote positively or negatively on the round's antagonists, depending on if they've enjoyed their interactions with them or not. The number of votes a player gathers is utterly meaningless, but it would be something that'd be accessible somewhere.
This is a really small change, and it doesn't really do /anything/ effectively. Pretty much like objectives greentext. But I think that'd be a lot more constructive than greentext, and would give at least a few players incentive to roleplay for the enjoyment of others, and not just their own.
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duck
Anomalist
Posts: 124
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Post by duck on Aug 17, 2014 7:48:17 GMT
Do like. This is a lot like the karma system from the days of old, though that kinda' got, y'know, cliquish fast. If it's just voting on antags, though, that's kind of a great idea, even if coding it is beyond me.
Like. Community-granted amazingness points for doing a good job. Yesss.
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mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Aug 17, 2014 7:51:02 GMT
I feel like this could go either way, but I do indeed like it.
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Post by yeahchris on Aug 17, 2014 9:19:12 GMT
I already stated that I think this is probably a really good idea, and a good way to incentivise the things that we actually do want to see from antags.
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