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Post by sgtsammac on Mar 24, 2014 22:34:25 GMT
This thread is going to serve as the home for bug/error reporting for the BAYSTATION 12 station map to allow me and skull to fix it. Notice this is for MAPPING ERRORS/BUGS. Not bugs regarding items not working or code not working. NOTICE: Any bugs with the escape shuttle are currently being fixed and I do NOT need to be further alerted to them. {Changelogs} Map Change Log 23MAR2014: [FIX] - Floating armoury [FIX] - SM Ejector ID [FIX] - Floating Camera in Evidence storage [CHANGE] - Updated chemistry layout for optimisation for TWO chemistry personnel, spare beakers can be found in locker rather than on table. [CHANGE] - Engineer Dorm Bedsheets [CHANGE] - Brand New Escape Shuttle.
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Post by deatacita on Mar 25, 2014 13:53:38 GMT
Random Camera floating in the evidence room
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Post by sgtsammac on Mar 25, 2014 14:38:07 GMT
Already been fixed.
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witt
Moderator
The Banker
Posts: 238
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Post by witt on Mar 25, 2014 20:52:54 GMT
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Post by forgottentraveller on Apr 10, 2014 12:23:29 GMT
CMO's office privacy shutters do not work.
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Post by sgtsammac on Apr 10, 2014 13:21:55 GMT
Noted.
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Post by tuiee on Apr 23, 2014 0:11:12 GMT
The new brig is missing a cell timer, unless I'm looking at it wrong.
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Post by sgtsammac on Apr 23, 2014 0:55:27 GMT
All four should be there, cells two and four are on the bottom wall, same as the old brig.
Edit: Well shit... I really did fuck up... my bad. .-.
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Post by greenlightbulb on Apr 23, 2014 19:43:16 GMT
Engine east camera shows the evidence storage room.
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witt
Moderator
The Banker
Posts: 238
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Post by witt on Apr 24, 2014 21:57:34 GMT
Using a screwdriver twice on the QM cameras make sec cameras.
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gt3d
Detective
Posts: 32
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Post by gt3d on Apr 25, 2014 7:13:40 GMT
-Any camera system (Non security) when "reset" or made fresh gives it the sec camera sprite. Heck even disassembling it completely will give out a security camera board. I got yelled at for making one for engineering cause it showed the sec camera sprite. -Chapel door is glassed and with shutters enabled makes the glass door COMPLETELY useless. -Old CE office still has command door, whether its intentional or not. Its kinda silly. -External airlock system between engineering and virology doesn't cycle from interior access button. -Engineering Test Sights external airlock system to go onto asteroid cycles improperly, opening the door WAY early and usually knocking stuffs around due to low pressure.
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Less
Tertiary Admin
No fun allowed.
Posts: 145
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Post by Less on Apr 25, 2014 10:47:34 GMT
-Robotics Operating area lighting with all the tinted glass doesn't work very well; You can see into the OR from the hallway, but can't see the table with the battery charger that the window's against without being right next to it, from inside the lab. there's basically a 2x2 area that's darkened by the tinted glass.
-Robotics is also missing welding helmets and the electrical toolbox that used to be on the rack in the previous layout.
-Not really a bug, but in addition to the above, visibility in robotics is now very poor. Can't see the hallway while you're working on the fabricators (there is literally nowhere to stand that's close enough), and it's impossible to see most of the assembly line in mech bay (and thus inconvenient to communicate/coordinate with another roboticist) from the fabricators, because of the wall to the left.
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SoundScopes
Developer
The Lazy Coder
Went for a romantic dinner, ended up disturbing the borgs who had their own romantic dinner.
Posts: 137
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Post by SoundScopes on Apr 26, 2014 5:31:22 GMT
Distribution and Waste Monitor doesn't report the Distribution or Waste Loop pressure
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Post by forgottentraveller on Apr 26, 2014 14:55:04 GMT
Not so much a bug as mapping troubles. Just had a round with the new brig layout as AI. An NO2 leak at the prison lead to two officers spreading it to the whole brig in moments. There are very few air alarms and not scrubbers or vents in the main hall. Also no holopads for the AI to show up.
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Post by sgtsammac on Apr 26, 2014 18:31:33 GMT
Not so much a bug as mapping troubles. Just had a round with the new brig layout as AI. An NO2 leak at the prison lead to two officers spreading it to the whole brig in moments. There are very few air alarms and not scrubbers or vents in the main hall. Also no holopads for the AI to show up. Whoops, yea. Thank you for pointing that out. That is my bad. >.< Sorry, thank you, sorryyyyy.
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lk600
Head Of Security
Procrastinator by trade...
Posts: 300
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Post by lk600 on Jun 18, 2014 14:23:34 GMT
Just a small 'exploit?' bug in the new medbay. Access is really easy now if you make a Medibot and leave it inside, just behind the windoor to the reception. If someone hurt walks in, it opens the first windoor into the reception, then the second out into the lobby. The windoors do not close after being opened by the medibot, so people can just wander in that way. Maybe just changing the windoor linking the reception to the medical hall into an airlock would work. No one like's them damn medibots anyway... always in the way...
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Post by Casperf1 on Jun 24, 2014 1:16:07 GMT
Genetics is missing the diskette box to save UI's+SE's onto.
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Post by PumpkingSlice on Jun 24, 2014 1:21:49 GMT
The AI core and upload are missing air alarms. How do I atmos grief now? I think the core is missing a camera too? Though it may be best to just double check on that.
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tablespoon
Moderator
Security Power Trooper
Posts: 48
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Post by tablespoon on Jun 24, 2014 18:49:50 GMT
The first room of the AI upload (w/ borg chargers) should have an intercom tuned to the AI private channel. also, should put a AI hologram either inside that room or just outside it, like there was in the previous map. Also, disposals dumps everything out at the old mail slot in cargo and not onto the conveyor belt (see 1st pic) and causes things to be thrown around inside(see 2nd pic). Also, putting things in the HoP's disposals dumps it on the bridge. Attachments:
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Post by nikolaithebeast on Jun 28, 2014 9:31:53 GMT
I may have been the only person who would have ever noticed this, but the bottom left cell is missing an electrified grate, specifically the one that leads into the hallway.
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