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Post by Skull132 on Jul 12, 2014 21:16:02 GMT
Issue:
Do you expect players to start adhering to this new guideline if we leave the job titled "Detective" in place? One of the points of this is to remove the godawful stigma that the position carries around, that they are noir badasses who smoke, drink whiskey, tote guns and do everything everyone in security does.
Compromise:
Special Investigator and Forensic Technician with alternate titles available.
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bluesp34r
Moderator
Tsundere
Such a tsundere
Posts: 509
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Post by bluesp34r on Jul 12, 2014 21:18:14 GMT
To be fair.
Every cliche officer thinks they are badasses who smkoe, drink whiskey, tote guns and do everything everyone in security does....just not noir about it.
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Post by PumpkingSlice on Jul 12, 2014 21:38:12 GMT
Note: A factor of this change Skull is suggesting is to get RID of that cliche. At least that is the potential I see.
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Post by frances on Jul 12, 2014 22:13:59 GMT
Issue: Do you expect players to start adhering to this new guideline if we leave the job titled "Detective" in place? One of the points of this is to remove the godawful stigma that the position carries around, that they are noir badasses who smoke, drink whiskey, tote guns and do everything everyone in security does. Compromise: Special Investigator and Forensic Technician with alternate titles available. I do not think people will magically stop acting that way. We need to take out the noir stuff, and replace it with more serious, 25th century, NanoTrasen-mandated equipment.
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Post by frances on Jul 13, 2014 0:12:12 GMT
Here's some suggestions I came up with regarding the detective/forensic tech's potential equipment. Also, shameless double-post V vV
As for the detective's gun, two main reasons why should be removed:
1. It gives detectives the wrong idea about what their job is. Currently, we have detectives taking their guns, grabbing a bunch of handcuffs, and running around doing arrests, when their job is to stay out of harm and run investigations, not act as station police. But with the detective's gun being one of the strongest weapons available under normal circumstances (guaranteed stuns that ignore armor), it's very easy for them to act like heroes without having to worry about the consequences.
2. It's easily abusable, and almost any time the detective's gun comes up, there's abuse linked to it. Either detectives will shoot escaping criminals with it, or it'll get stolen and used to shoot someone into submission with little to no rp.
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Post by PumpkingSlice on Jul 13, 2014 2:05:01 GMT
What I wish to understand is, where people come up with the idea that, "lack of officers makes me an officer". As someone well versed in both security and command, I strongly deny that. You were hired as a.. Hm.. DETECTIVE, you will remain as one. You can NOT self promote without being a Head of Staff with the relevant situation. You can NOT make yourself acting head (yes I've seen this happen...) without a head of staff to authorize it. Doing the job of another is neglecting your own. No officers to deal with a situation? Tough, you stick to what your job entitles you to do. Only the HoS or above can authorize you to arrest within legitimate reason.
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Post by XanderDox on Jul 13, 2014 22:16:25 GMT
This sounds like a great idea, I really like it, but instead of Internal Affairs Advisor, maybe, IA Consultant.
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Post by nikolaithebeast on Jul 15, 2014 10:55:07 GMT
There is a fairly obvious answer to this riddle.
Just re-sprite the detectives bullshit.
Give him a Free-lancer Investigator type outfit. Fuck, make it Adam Jensen-ey, doesn't even matter.
The moment you remove these stupid Noire ( I dont know why people keep spelling it Noir, maybe it's a where you live thing) clothing items, and replace that gun with, like, a stun gun designed to look like a civilian use concealable handgun, blam, you have your fix. No more idiot noire.
Oh, and double the Detectives slot so that people can come in as technicians and shit.
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Post by ta3370 on Jul 16, 2014 1:35:09 GMT
I agree with nikolai in a way, just re-sprite it.
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Post by PumpkingSlice on Jul 16, 2014 1:39:51 GMT
Staff ("admins") do NOT intervene with IC issue's. A detective doing this is an IC issue. Unless there is some form of reason to intervene, it is to be left to IC events to handle.
I can confirm for you now, staff do not clap their hands at these kind of detectives.
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Post by deatacita on Jul 16, 2014 1:43:31 GMT
( I dont know why people keep spelling it Noir, maybe it's a where you live thing) Because while the french root of "Noire" is it's origin, it's bastardized as 'film noir'. Thus, just saying 'noire' is you saying black, not the intended word nor meaning
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Post by nikolaithebeast on Jul 16, 2014 2:44:54 GMT
( I dont know why people keep spelling it Noir, maybe it's a where you live thing) Because while the french root of "Noire" is it's origin, it's bastardized as 'film noir'. Thus, just saying 'noire' is you saying black, not the intended word nor meaning I suppose that's just Canadians being idiots then. I can never trust my fellow Canucks.
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keinto
Security Officer
Certified Super Model
Posts: 27
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Post by keinto on Jul 21, 2014 16:14:25 GMT
Here's some suggestions I came up with regarding the detective/forensic tech's potential equipment. Also, shameless double-post V vV As for the detective's gun, two main reasons why should be removed: 1. It gives detectives the wrong idea about what their job is. Currently, we have detectives taking their guns, grabbing a bunch of handcuffs, and running around doing arrests, when their job is to stay out of harm and run investigations, not act as station police. But with the detective's gun being one of the strongest weapons available under normal circumstances (guaranteed stuns that ignore armor), it's very easy for them to act like heroes without having to worry about the consequences. 2. It's easily abusable, and almost any time the detective's gun comes up, there's abuse linked to it. Either detectives will shoot escaping criminals with it, or it'll get stolen and used to shoot someone into submission with little to no rp. I love this post. I don't know how I never thought of separating the Forensics Technician and Detective slots into two separate ones. They would make an awesome team as they both compile all of the evidence into a concise report and hand it over to Security, which is why I used to try and get a partner through the HoP, but then one of three things would happen: the Heads would start giving me a hard time by not wanting to take the Captain's spare ID to transfer them, or there'd be no Heads at all and/or no one would want to partner up with me. I will start trying again, though. About the gun: I know it's OP as hell in terms of neutralizing a target. If I didn't love Detective so much, I'd want it removed as soon as possible too, but I'm just passively waiting for this SIC idea to be implemented if it ever does. I also reiterate my suggestion of the Detective's gloves, or Forensic gloves, since the black gloves the position currently gets are like any other, and leave fibers behind. Latex gloves also DO LEAVE fibers behind.
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