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Post by frances on Jul 5, 2014 19:13:42 GMT
I would personally rather see emitter 2 than emitter 1. I think 1 is just too big, and 2 is more faithful to the original design. The ID's are a definite yes. Look way more sleek than the current dated ones we have and are definitely more fitting with the sleek PDA design. Helmets are a definite yes. We just recently got the update to add HUD's to prescription glasses. So I'd definitely like to see something similar on helmets. The belts are awesome and give an indication of what's currently on them. I'd also like to see an upgraded toolbelt, because currently, it just looks terrible. The multitool is also great but, I don't think it'd fit in with the current tool-sprites that we have. So I think those'd need a rework, too. Hazmat suits are dated and terrible: definitely need new ones of these, even if they are hardly used, the new sprites just give a much more pristine look and feel to me. Durand is sexy as hell, so is the security hardsuit. Looks like an actual suit worthy of combat, as opposed to a fatsuit. Then the riot-shield makes sense too. The riot helmet visor is also red, so that'd probably need a change. The stools are also really nice, but I don't think they fit in with the chairs and tables that we currently have, so they'd need an update I reckon. And lastly: The request console. If I could see at least one sprite implemented above all of these, it'd be the request console. They're never used enough, largely due to their inconspicuous appearance and the fact that there's hardly any noticeable change when they receive a notification. I was actually going to suggest something similar the other day. A big red notification sign might motivate people to utilize the awesome inter-departmental system they are more often. TL;DR: Love errything, especially request consoles. Everything in this is, like... spot on. I like all of these with the stated reasons. I have an issue with the stools - while I think we could remake our stools, these are definitely not in the style of the rest of the furniture they are. It might be nice to have an updated four-legged stool. As for the emitters, #1 is too bulky for the size of the beam, and #2 is better (green color), but should be fixed so the sprite isn't cut off, since they're not always wall-mounted.
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Post by mocheeze on Jul 6, 2014 1:47:52 GMT
I refuse the request consoles but everything else is fine. Departments have plenty of wall space and not enough floor space, I deny further complication of the absolutely u used RCs :V just make them wall only.
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SoundScopes
Developer
The Lazy Coder
Went for a romantic dinner, ended up disturbing the borgs who had their own romantic dinner.
Posts: 137
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Post by SoundScopes on Jul 6, 2014 6:57:14 GMT
I don't understand what you mean, the Request Consoles are already wall only.
Stools are currently one direction. The way the code has it is, first there is a stool, then a bed is build off the stool, then the chair is built off the bed and so on. It would take a little time to have rotatable stools.
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Post by deatacita on Jul 6, 2014 17:56:27 GMT
Firesuit, because the current icon is OLD
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Jul 16, 2014 10:18:19 GMT
These ams taking a while to add.
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Chaznoodles
Moderator
Broodhost
Syndicate CEO
Posts: 198
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Post by Chaznoodles on Jul 16, 2014 10:53:43 GMT
Emitter #1 is just a reskinned RUST engine part. The Durands are from Paradise, if I recall.
As Skull said, most of these are from other servers/not developed by our staff. We lose our originality if we start implementing things which other servers already have.
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farcry11
Moderator
God Emperor of Pleb Kind
Strictly Platonic
Posts: 1,347
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Post by farcry11 on Jul 16, 2014 11:26:58 GMT
Originality schmoriginality.
The icons look good. Who cares if other people use them as well?
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Post by deatacita on Jul 16, 2014 14:02:26 GMT
The preference of the players is more important than any notion of 'originality' which clearly, the players don't care about. And they ARE being added.
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Chaznoodles
Moderator
Broodhost
Syndicate CEO
Posts: 198
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Post by Chaznoodles on Jul 16, 2014 20:48:56 GMT
In my personal opinion, the IDs aren't suited to the current look of the server.
Firstly, they look about the size of name-badges, like a shopworker would wear, than a proper ID badge, which contains all the circuits and gear needed to identify the worker on sight, as well as access doors. This would present difficult IC, as people would not be able to see the name straight away, nor the colour of said ID, which would make it difficult to distinguish between ranks quickly.
Alongside this, it's a very small object compared to others now, so OOCly this makes it extremely hard to spot on sight and pick up, which has a negative IC impact if you are trying to escape from someone, but can't find that ID needed in the pile of your clothes due to it's size. The larger ID, being pinned to an ID slot - more on that later - would be easier to find, due to it's size and definition.
The ID slot, I've always imagined as being a clear pocket on the front of the shirt/jumpsuit, designed to fit the ID inside. This makes the ID clear to spot, as well as giving it the room needed. Again, with these smaller IDs, the concept of an ID holder is, in my opinion, removed, as these look more akin to something which would be pinned onto a shirt. Alternatively, the ID could have been held on a lanyard, with no in-character link. This smaller ID would present difficulties in this, as due to it's size it would not be large enough to present a large enough weight to stop it from swinging wildly with the smallest movement.
The icon itself is, in my opinion, too small for the game, with everything else being chunky and delightful. The plain rectangular shape of it detracts from the importance of it, whereas the larger, diagonal size of the other was more exciting, if that makes sense to others.
Also, it looks like penis
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mrimatool
Lore Developer
Your guy, Toolio <3
Posts: 703
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Post by mrimatool on Jul 16, 2014 20:53:27 GMT
In my personal opinion, the IDs aren't suited to the current look of the server. Firstly, they look about the size of name-badges, like a shopworker would wear, than a proper ID badge, which contains all the circuits and gear needed to identify the worker on sight, as well as access doors. This would present difficult IC, as people would not be able to see the name straight away, nor the colour of said ID, which would make it difficult to distinguish between ranks quickly. Alongside this, it's a very small object compared to others now, so OOCly this makes it extremely hard to spot on sight and pick up, which has a negative IC impact if you are trying to escape from someone, but can't find that ID needed in the pile of your clothes due to it's size. The larger ID, being pinned to an ID slot - more on that later - would be easier to find, due to it's size and definition. The ID slot, I've always imagined as being a clear pocket on the front of the shirt/jumpsuit, designed to fit the ID inside. This makes the ID clear to spot, as well as giving it the room needed. Again, with these smaller IDs, the concept of an ID holder is, in my opinion, removed, as these look more akin to something which would be pinned onto a shirt. Alternatively, the ID could have been held on a lanyard, with no in-character link. This smaller ID would present difficulties in this, as due to it's size it would not be large enough to present a large enough weight to stop it from swinging wildly with the smallest movement. The icon itself is, in my opinion, too small for the game, with everything else being chunky and delightful. The plain rectangular shape of it detracts from the importance of it, whereas the larger, diagonal size of the other was more exciting, if that makes sense to others. Also, it looks like penis All my yes.
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Post by nikolaithebeast on Jul 17, 2014 13:24:41 GMT
Well, Those faithless are great.
I'd suggest, do the furniture, as it's currently very 1970's looking, and maybe add in several tile couches, for the laughs.
But these are great. Amazing, even.
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