Post by deatacita on Jun 8, 2014 22:48:48 GMT
Centcom Liaison
Access: All
Difficulty: Very Hard
Supervisors: Space Law, CentCom, and higher ranking NanoTrasen Officials
Duties: Advise the Captain and heads of staff, ensure that the heads operate within SoP, relay any messages of importance to CC
The liaison is a 'Watchman in the dark', put less poetically a sentry against head of staff stupidity and a role possibly heavy with roleplay potential.
Being the Liaison:
The Liaison, while having complete access to the station and all headset channels. Is outside of the standard chain of command, has no underlings and has no direct power over anyone on-board the station. This is a strictly advisory role. This will likely be a challenging, difficult role meant solely for experienced players and RPers.
Big Brother:
The Captain leads, the Chief Engineer builds, the HoS protects, the HoP administrates, the CMO heals and the RD advances the field of science ever further. However, it is the liaison's vigilant eye that keeps them in line.
Ostensibly simply an adviser to the commanding staff of one of Nanotrasen's most expensive research station, the Liaison is in reality N.T.'s all seeing eye on-board the Aurora.
In the absence of an Captain, HoP, or HoS. It would fall upon the Liaison to appoint a temporary captain until one is provided by Central Command.
Essentially, a proper Liaison's job would consist of listening to the crew, advising the Captain and other heads of staff, noting strange actions on their parts, and informing Central Command of the status of the station. You should not interfere with the shifts of most of the crew of the station, though you are free to interview members of a department who's head is under suspicion (This should likely be secret. Your 'spy' like nature isn't popular knowledge).
In the event of an unsanctioned/law breaking action by a head of staff or the Captain. The Liaison should inform central command and attempt to gain the loyalty of Security, in an attempt to restore legitimate N.T. control to the station and remove the former-head of staff.
Equipment
You -should- have your own office, complete with tinted windows, an ID computer, communications computer, records computers and camera controls. In addition to this you have a fax machine, stamps and a locker filled with an E.R.T. issue spacesuit in-case of emergencies (This should NOT be used unless absolutely necessary.) as well as an energy pistol and spare uniform. You also have several folders, a paper bin and a shiny golden pen.
Due to the hazardous nature of your occupation, you should likely carry your sidearm at all times in a bag, holster or on your belt. The armor, however should not be donned unless a combat situation occurs, and even then only when proper security personnel are not available.
Authority
You have the final, overriding say on everything on-board the station, as you are Centcom's loyal voice. However, this should -not- be exercised without SIGNIFICANT thought, misusing this right will result in demotion and removal of white-list. Examples of situations where this ability should be exercised would be as follows
1. The captain is ordering the execution of someone without evidence or for a minor crime not warranting it.
2. The Captain and all Heads of staff are incapacitated and a hostile force is on-board the station
3. A mutiny has occurred and the Heads have proven incapable of quelling it.
Dangers
This is potentially the most hazardous job on-board the station, as your watchful eye will likely draw the ire of the crew and will likely annoy the captain. In addition to this, any hostile forces are likely to dispatch you post-haste as you are a Centcom representative.
Traitoring
You are are loyalty implanted, so this should be a non eligible position for traitor
Roleplay Tips
I shouldn't have to say, this is a HIGHLY abusable position and It would 'need' to be whitelisted.
Also, I can already hear 'It's exactly like IAA'. The IAA's job is to make sure the crew is doing the job right, this does include the heads of staff. BUT, he often lacks any way to detect 'corruption' within the heads as he cannot hear their chatter. The Liaison's "internal affairs" role is solely towards the Heads of staff
Access: All
Difficulty: Very Hard
Supervisors: Space Law, CentCom, and higher ranking NanoTrasen Officials
Duties: Advise the Captain and heads of staff, ensure that the heads operate within SoP, relay any messages of importance to CC
The liaison is a 'Watchman in the dark', put less poetically a sentry against head of staff stupidity and a role possibly heavy with roleplay potential.
Being the Liaison:
The Liaison, while having complete access to the station and all headset channels. Is outside of the standard chain of command, has no underlings and has no direct power over anyone on-board the station. This is a strictly advisory role. This will likely be a challenging, difficult role meant solely for experienced players and RPers.
Big Brother:
The Captain leads, the Chief Engineer builds, the HoS protects, the HoP administrates, the CMO heals and the RD advances the field of science ever further. However, it is the liaison's vigilant eye that keeps them in line.
Ostensibly simply an adviser to the commanding staff of one of Nanotrasen's most expensive research station, the Liaison is in reality N.T.'s all seeing eye on-board the Aurora.
In the absence of an Captain, HoP, or HoS. It would fall upon the Liaison to appoint a temporary captain until one is provided by Central Command.
Essentially, a proper Liaison's job would consist of listening to the crew, advising the Captain and other heads of staff, noting strange actions on their parts, and informing Central Command of the status of the station. You should not interfere with the shifts of most of the crew of the station, though you are free to interview members of a department who's head is under suspicion (This should likely be secret. Your 'spy' like nature isn't popular knowledge).
In the event of an unsanctioned/law breaking action by a head of staff or the Captain. The Liaison should inform central command and attempt to gain the loyalty of Security, in an attempt to restore legitimate N.T. control to the station and remove the former-head of staff.
Equipment
You -should- have your own office, complete with tinted windows, an ID computer, communications computer, records computers and camera controls. In addition to this you have a fax machine, stamps and a locker filled with an E.R.T. issue spacesuit in-case of emergencies (This should NOT be used unless absolutely necessary.) as well as an energy pistol and spare uniform. You also have several folders, a paper bin and a shiny golden pen.
Due to the hazardous nature of your occupation, you should likely carry your sidearm at all times in a bag, holster or on your belt. The armor, however should not be donned unless a combat situation occurs, and even then only when proper security personnel are not available.
Authority
You have the final, overriding say on everything on-board the station, as you are Centcom's loyal voice. However, this should -not- be exercised without SIGNIFICANT thought, misusing this right will result in demotion and removal of white-list. Examples of situations where this ability should be exercised would be as follows
1. The captain is ordering the execution of someone without evidence or for a minor crime not warranting it.
2. The Captain and all Heads of staff are incapacitated and a hostile force is on-board the station
3. A mutiny has occurred and the Heads have proven incapable of quelling it.
Dangers
This is potentially the most hazardous job on-board the station, as your watchful eye will likely draw the ire of the crew and will likely annoy the captain. In addition to this, any hostile forces are likely to dispatch you post-haste as you are a Centcom representative.
Traitoring
You are are loyalty implanted, so this should be a non eligible position for traitor
Roleplay Tips
- In regards to roleplaying this position. I could see two possible concepts, one as 'everyone's friend' in an attempt to gain information, and two as 'distant' from the crew due to your unique position.
- DO NOT PLAY A YOUNG CHARACTER FOR THIS, IT WOULD TAKE YEAAARS TO GET TO THIS POSITION
- Do not step on the Crew's feet, let the Captain do his job and simply advise, only act if he's doing something 100% wrong.
I shouldn't have to say, this is a HIGHLY abusable position and It would 'need' to be whitelisted.
Also, I can already hear 'It's exactly like IAA'. The IAA's job is to make sure the crew is doing the job right, this does include the heads of staff. BUT, he often lacks any way to detect 'corruption' within the heads as he cannot hear their chatter. The Liaison's "internal affairs" role is solely towards the Heads of staff